0xUniverse Gameplay

The 22nd century saw the beginning of the period of Great Cosmic Discoveries. Interstellar travel, which was previously an unattainable dream, became a reality and was now accessible to anyone. Humankind’s cosmic expansion was declared the supreme challenge. In order to speed up this process, the United Earth Government decided to sell some planets that were already settled to private parties. It also passed a law that guaranteed discoverers the right of ownership to the planets they found.

These events created the conditions for the emergence of a new caste of entrepreneurs whose goal was to conquer the Galaxy. You are one of them. After you acquire your first planets, you’ll receive all the resources you need to increase your wealth, build up a fleet, and become a tycoon on a galactic scale.

Not only will you reap purely economic rewards, you can also explore the world of 0xUniverse. The artifacts you find on the planets will tell you the story of other races that populated the Galaxy before human beings came along. By joining forces with other explorers you’ll even be able to figure out the secret of how life began!

The 22nd century saw the beginning of the period of Great Cosmic Discoveries. Interstellar travel, which was previously an unattainable dream, became a reality and was now accessible to anyone. Humankind’s cosmic expansion was declared the supreme challenge. In order to speed up this process, the United Earth Government decided to sell some planets that were already settled to private parties. It also passed a law that guaranteed discoverers the right of ownership to the planets they found.

These events created the conditions for the emergence of a new caste of entrepreneurs whose goal was to conquer the Galaxy. You are one of them. After you acquire your first planets, you’ll receive all the resources you need to increase your wealth, build up a fleet, and become a tycoon on a galactic scale.

Not only will you reap purely economic rewards, you can also explore the world of 0xUniverse. The artifacts you find on the planets will tell you the story of other races that populated the Galaxy before human beings came along. By joining forces with other explorers you’ll even be able to figure out the secret of how life began!

The most valuable thing in 0xUniverse is the planets. The more there are, the more opportunities you have.

Every planet has its own unique appearance and features: number, date of discovery, name, owner, rarity (common, rare, epic, or legendary), sector (learn more about the map of the Galaxy).

On every planet, a population grows and resources are extracted. Each planet is rich in its own way, so the speed of growth and composition of the resources are different for every planet. Like the planets, the resources are classified as common, rare, epic, and legendary. You’ll need them to invent and build spaceships.

Keep in mind there is a resource storage cap allowing players to have a certain resource amount at a single time. Multiply your resource production rate by 200 to see how big your cap is. Note that this only concerns storage and the total amount of resources is unlimited.

Also, the legendary planets have their own stories, which only the owner can see

Planet leasing and renaming

The way planet leasing works is: a planet’s owner sets the price that he’s willing to sell his planet’s colonists for. For instance, the owner sets 0.02 ETH as the price for 100 colonists. After that, other space explorers will be able to launch spaceships from this planet by paying to the owner for the colonists provided. Say, you need a 250 strong crew for your ship. That means you should pay 0.05 ETH (250 / 100 * 0.02) for the owner’s colonists. The owner then gets the entire amount minus a 5% tax imposed by the United Earth Government. That would be 0.0475 ETH (0.05 * 95%). Payment for your rented planets can be found on the transactions list. Once the rent is done, the planet population is decreased according to the renter’s request. If you want to cancel the rent, set the rent price to 0.

Planet naming allows you to name your planets after paying the United Earth Government 0.01 ETH for the operation. There are but a few restrictions:

  • The name should be shorter than 12 characters
  • You can’t change legendary planets’ names
  • You can’t use offensive language and create duplicate names of legendary planets

The United Earth Government is carefully keeping an eye out for any violation of these rules, and should any such violation occur, the Government will conceal inappropriate names from other explorers.

Spaceships have the following characteristics:

  1. Rank – this represents the level of the spaceship’s technical sophistication (a rank 2 spaceship is better than a rank 1 spaceship, but building it requires more resources)
  2. Power of the engines – these expand the search area – in other words, the chances of finding a planet
  3. Power of the radar – this increases the chances of finding a rarer planet
  4. Size of the accommodation module – this determines the number of colonists who are transported
  5. Resources needed for construction

The map of the Galaxy is divided into 1,000 sectors (25 x 40). Each sector contains a group of planets that are close to each other. In the interest of simplicity, the command interface doesn’t display the exact coordinates of a planet; it only displays the sector. For example, Earth is located in sector 12,0.

Each sector has an average of 1,000 planets that are suitable for colonization. The maximum number of planets in the 0xUniverse galaxy is 1,000,000.

The United Earth Government is the organization that serves the interests of all of humanity. At this time, when the domestic problems of the native planet have been resolved, the servant of the people turns all its attention to the new worlds.

In particular, this body maintains order and keeps things operational Auction. In exchange for performing this work, the Government collects a tax: 5% from each purchase.

In addition, the United Earth Government keeps track of the balance of the market. If demand far surpasses supply, the Government expends Earth resources to open new planets and add them to the Auction. The Government’s options are limited by Earth’s resources; that means that this right will not be abused.

Furthermore, the Government reserves the right to give discoverers up to 10,000 planets in appreciation for helping to popularize expansion among Earth’s population.

The United Earth Government decided that by joining forces, space explorers could achieve even more significant results in conquering the Galaxy, build more complex and flexible economy, create a more sophisticated management model, and even make a breakthrough in further discoveries. For explorers who have the capabilities and desire to engage themselves even more deeply into the laws of 0xUniverse, the United Earth Government created 3 corporations – ForgeEternityDominion and sold 100% of the shares to entrepreneurs. The new owners immediately began to develop their corporations and attract new members, selling smaller shares on the market. In the future, the Earth Government is planning to create new corporations, but there will definitely not be many of them so that the efforts of discoverers unite and not dissolve in numerous groups.

Corporation share management

Each corporation has 10000 shares (100% in total, where 1 share is 0.01%). Share can be gifted to other discoverer or put up for sale. When put up for sale, you need to specify the number of shares in percent, the price of 1 share and the amount of cash out, which determines what percentage of the sale amount (minus 5% tax imposed by the United Earth Government) the owner will receive in his personal account, and which part will be transferred to the corporation.

Corporation management

The leader of the corporation is a brave discoverer and a manager appointed to be the head. This role can be played by any space explorer who has collected at least 50.01% of the votes according to the results of internal corporate voting. Corporation’s success and earnings of all participants largely depend on the actions of the head. The head of corporation can:

  1. manage the corporation’s planets (buy, sell, gift, rename and rent);
  2. change the name of the corporation and its logo (to change the logo, the head must apply to the United Earth Government);
  3. initiate the payment of dividends to the members of the corporation (the head decides when and how much to distribute from the balance of the corporation between the shareholders in proportion to their shares).

Voting

Having acquired a share of the corporation, you become a full member of the corporation and have the right to vote. The owner of 5% or more shares may nominate a new candidate up for a vote (create a new vote). A candidate can be any discoverer (for example you can vote for yourself). The participants owning less than 5% of shares cannot create a vote but can participate in already created open votings.

The voting ends with the appointment of a new head of the сorporation as soon as the candidate has gained more than half of the votes (50.01%). The maximum voting duration is 14 days. If during that time the candidate has not received the required number of votes, the voting is closed and the current head retains his position.

In order to avoid cheating votes, voting participants are prohibited from transferring/selling their shares until the end of this voting. For the same reason, the share offered for sale will be withdrawn from sale if the owner decides to vote with it. After the completion of the voting, the restriction on the transfer of shares is removed.

Corporation development

Through the efforts of all participants and, above all, the head, the corporation will increase its income and influence in the Galaxy. Development can proceed in the following directions:

  1. Trade. Efficient trade in the planets will make a corporation profit.
  2. War. While military operations in 0xUniverse are prohibited, the situation is heating up and it is likely that this will change soon. Corporations will be able to control the sectors of the Galaxy and receive income from them.
  3. Production and logistics. Corporations will be able to make money exploring 0xUniverse outside of the known Galaxy. So far science has not advanced so far, but the examination of the history of the Hidden Planet has already begun to produce results, and it seems that there will soon be a breakthrough.

Buildings and Energy

Constructing buildings on the planets you own is yet another feature of 0xUniverse that can really help you in your space colonization efforts.

You can expect various types: factories, decorative buildings and transport stations (these 2 will be introduced later). You can construct 1 factory, 1 transport building and 3 decorative buildings on a single planet. To build any of them, you will need energy tokens which can be gained from several sources. By the way, corporations will be solid energy consumers after the Wars update comes out.

Where does energy come from?

Firstly, factories – one of the buildings types – will produce it. They will create energy in detokenized form after extracting it from the planetary core.

Secondly, you will be able to get energy tokens from other players. That is its most important source after the energy market is introduced to 0xUniverse.

Thirdly, limited energy sale by the UEG: Earth will be selling a very limited batch of energy tokens upon update release to those interested.

Fourthly, there is a surprise feature yet to be added in the future that will let you get some energy, should you decide to use it.

The November 2019 intergalactic contest was “patient zero” when all its participants got a few energy tokens as a reward for joining the event.

Could you tell me a bit more about factories?

First of all, factories can only be built on rare, epic and legendary planets (common planets won’t let you build factories on them but their resources will still be required!).

Factories need two kinds of resources to operate. Your planets’ resources and time. So you will be getting energy tokens from, for example, a certain amount of a planet’s resource + your time spent to produce it. Planet rarity also plays a role in determining the amount of extractable energy.

Moreover, factories will have 3 levels (1 to 3). The resource rarity type and their amount required for a factory to produce energy will change upon each level upgrade. Level 1 factory requires 1 Common and 1 Rare resource. Level 2 factory requires 1 Common, 1 Rare and 1 Epic resource. Level 3 factory requires 1 Rare, 1 Epic and 1 Legendary resource.

Factories have energy capacity and production velocity. The capacity value becomes known when the factory is built. You will see (in the factory screen) how much energy you can collect: for instance “0/2”. Here 2 means the max energy amount that can be produced by a level 1 factory (from last production date to current production date). It increases with each factory level. Velocity means how fast energy is produced and depends on the factory level, for instance, 0.25 is the velocity rate for a level 1 factory.

Keep in mind: there is a limit to how much energy can be extracted from a single planet before its core is exhausted. The amount of extractable energy is determined when a factory is built. Depending on the factory level, you can produce 20%, 50% or 80% of all available-for-extraction energy. How do I squeeze a planet dry and get to 100%? Well, that is what the surprise feature mentioned above will be for.

Startree

An old relic of the galaxy located close to the border of the so-called wild space, Startree is one of the few places in the universe believed to possess unnatural powers that, allegedly, bring great luck to spacefarers’ endeavors. The origins of the planet are clouded in mystery, however fancy canteen tales mention intriguing details about the early days of its settlement efforts. The group of UEG explorers who discovered it were perplexed by the nature of the glimmering light coming off the spiral-shaped surface seen as far as from the planet’s orbit. The landing expedition that followed, much to its astonishment, found out the light was produced by Startree’s only living organisms – sparkleflies, as they would thereafter be called by a witty scientist. These small insect-like indigenous denizens were later on thoroughly examined and established to be of utmost importance for the whole ecosystem of the planet: they were found out to be the sole generators of oxygen. Numerous and continuous attempts to fathom the way they live and function led to the ever increasing demand for new specimen that had to be “researched”. Scientific efforts resulted in the dwindling of the population of sparkleflies, with the volume of available oxygen decreasing right until its levels were so low as to endanger the human settlers’ exploratory campaign.

 

In light of the imminent threat and with no certainty in calculations on how much time would be needed for the inhabitants to recover and replenish oxygen, the UEG decreed that all research and experiments should be terminated. Years later, Startree began to attract more visitors from all around the galaxy: they believed the sparkleflies to be of celestial origin as no scientist had been able to uncover the truth about how they came into existence nor how they were capable of creating breathable atmosphere. The glimmering planet started to be viewed as a shrine, a place of pilgrimage and enlightenment. That growing popularity was not left unnoticed by an entrepreneurial lobby engaged in funding grand space projects for the Earth Government. After much consideration, the space businessmen concluded that promoting the planet’s image would encourage exploratory efforts into the wild space sectors. A decision was made to build a massive star on the northernmost part of the spiral-shaped continent to serve as a symbol of hope and great fortune. Today this magnificent world, home to the arcane sparkleflies, remains the navigation beacon for many space adventurers looking to venture out into the farther corners of the unknown.

The 22nd century saw the beginning of the period of Great Cosmic Discoveries. Interstellar travel, which was previously an unattainable dream, became a reality and was now accessible to anyone. Humankind’s cosmic expansion was declared the supreme challenge. In order to speed up this process, the United Earth Government decided to sell some planets that were already settled to private parties. It also passed a law that guaranteed discoverers the right of ownership to the planets they found.

These events created the conditions for the emergence of a new caste of entrepreneurs whose goal was to conquer the Galaxy. You are one of them. After you acquire your first planets, you’ll receive all the resources you need to increase your wealth, build up a fleet, and become a tycoon on a galactic scale.

Not only will you reap purely economic rewards, you can also explore the world of 0xUniverse. The artifacts you find on the planets will tell you the story of other races that populated the Galaxy before human beings came along. By joining forces with other explorers you’ll even be able to figure out the secret of how life began!

The most valuable thing in 0xUniverse is the planets. The more there are, the more opportunities you have.

Every planet has its own unique appearance and features: number, date of discovery, name, owner, rarity (common, rare, epic, or legendary), sector (learn more about the map of the Galaxy).

On every planet, a population grows and resources are extracted. Each planet is rich in its own way, so the speed of growth and composition of the resources are different for every planet. Like the planets, the resources are classified as common, rare, epic, and legendary. You’ll need them to invent and build spaceships.

Keep in mind there is a resource storage cap allowing players to have a certain resource amount at a single time. Multiply your resource production rate by 200 to see how big your cap is. Note that this only concerns storage and the total amount of resources is unlimited.

Also, the legendary planets have their own stories, which only the owner can see

Planet leasing and renaming

The way planet leasing works is: a planet’s owner sets the price that he’s willing to sell his planet’s colonists for. For instance, the owner sets 0.02 ETH as the price for 100 colonists. After that, other space explorers will be able to launch spaceships from this planet by paying to the owner for the colonists provided. Say, you need a 250 strong crew for your ship. That means you should pay 0.05 ETH (250 / 100 * 0.02) for the owner’s colonists. The owner then gets the entire amount minus a 5% tax imposed by the United Earth Government. That would be 0.0475 ETH (0.05 * 95%). Payment for your rented planets can be found on the transactions list. Once the rent is done, the planet population is decreased according to the renter’s request. If you want to cancel the rent, set the rent price to 0.

Planet naming allows you to name your planets after paying the United Earth Government 0.01 ETH for the operation. There are but a few restrictions:

  • The name should be shorter than 12 characters
  • You can’t change legendary planets’ names
  • You can’t use offensive language and create duplicate names of legendary planets

The United Earth Government is carefully keeping an eye out for any violation of these rules, and should any such violation occur, the Government will conceal inappropriate names from other explorers.

Spaceships have the following characteristics:

  1. Rank – this represents the level of the spaceship’s technical sophistication (a rank 2 spaceship is better than a rank 1 spaceship, but building it requires more resources)
  2. Power of the engines – these expand the search area – in other words, the chances of finding a planet
  3. Power of the radar – this increases the chances of finding a rarer planet
  4. Size of the accommodation module – this determines the number of colonists who are transported
  5. Resources needed for construction

The map of the Galaxy is divided into 1,000 sectors (25 x 40). Each sector contains a group of planets that are close to each other. In the interest of simplicity, the command interface doesn’t display the exact coordinates of a planet; it only displays the sector. For example, Earth is located in sector 12,0.

Each sector has an average of 1,000 planets that are suitable for colonization. The maximum number of planets in the 0xUniverse galaxy is 1,000,000.

The United Earth Government is the organization that serves the interests of all of humanity. At this time, when the domestic problems of the native planet have been resolved, the servant of the people turns all its attention to the new worlds.

In particular, this body maintains order and keeps things operational Auction. In exchange for performing this work, the Government collects a tax: 5% from each purchase.

In addition, the United Earth Government keeps track of the balance of the market. If demand far surpasses supply, the Government expends Earth resources to open new planets and add them to the Auction. The Government’s options are limited by Earth’s resources; that means that this right will not be abused.

Furthermore, the Government reserves the right to give discoverers up to 10,000 planets in appreciation for helping to popularize expansion among Earth’s population.

The United Earth Government decided that by joining forces, space explorers could achieve even more significant results in conquering the Galaxy, build more complex and flexible economy, create a more sophisticated management model, and even make a breakthrough in further discoveries. For explorers who have the capabilities and desire to engage themselves even more deeply into the laws of 0xUniverse, the United Earth Government created 3 corporations – ForgeEternityDominion and sold 100% of the shares to entrepreneurs. The new owners immediately began to develop their corporations and attract new members, selling smaller shares on the market. In the future, the Earth Government is planning to create new corporations, but there will definitely not be many of them so that the efforts of discoverers unite and not dissolve in numerous groups.

Corporation share management

Each corporation has 10000 shares (100% in total, where 1 share is 0.01%). Share can be gifted to other discoverer or put up for sale. When put up for sale, you need to specify the number of shares in percent, the price of 1 share and the amount of cash out, which determines what percentage of the sale amount (minus 5% tax imposed by the United Earth Government) the owner will receive in his personal account, and which part will be transferred to the corporation.

Corporation management

The leader of the corporation is a brave discoverer and a manager appointed to be the head. This role can be played by any space explorer who has collected at least 50.01% of the votes according to the results of internal corporate voting. Corporation’s success and earnings of all participants largely depend on the actions of the head. The head of corporation can:

  1. manage the corporation’s planets (buy, sell, gift, rename and rent);
  2. change the name of the corporation and its logo (to change the logo, the head must apply to the United Earth Government);
  3. initiate the payment of dividends to the members of the corporation (the head decides when and how much to distribute from the balance of the corporation between the shareholders in proportion to their shares).

Voting

Having acquired a share of the corporation, you become a full member of the corporation and have the right to vote. The owner of 5% or more shares may nominate a new candidate up for a vote (create a new vote). A candidate can be any discoverer (for example you can vote for yourself). The participants owning less than 5% of shares cannot create a vote but can participate in already created open votings.

The voting ends with the appointment of a new head of the сorporation as soon as the candidate has gained more than half of the votes (50.01%). The maximum voting duration is 14 days. If during that time the candidate has not received the required number of votes, the voting is closed and the current head retains his position.

In order to avoid cheating votes, voting participants are prohibited from transferring/selling their shares until the end of this voting. For the same reason, the share offered for sale will be withdrawn from sale if the owner decides to vote with it. After the completion of the voting, the restriction on the transfer of shares is removed.

Corporation development

Through the efforts of all participants and, above all, the head, the corporation will increase its income and influence in the Galaxy. Development can proceed in the following directions:

  1. Trade. Efficient trade in the planets will make a corporation profit.
  2. War. While military operations in 0xUniverse are prohibited, the situation is heating up and it is likely that this will change soon. Corporations will be able to control the sectors of the Galaxy and receive income from them.
  3. Production and logistics. Corporations will be able to make money exploring 0xUniverse outside of the known Galaxy. So far science has not advanced so far, but the examination of the history of the Hidden Planet has already begun to produce results, and it seems that there will soon be a breakthrough.

Buildings and Energy

Constructing buildings on the planets you own is yet another feature of 0xUniverse that can really help you in your space colonization efforts.

You can expect various types: factories, decorative buildings and transport stations (these 2 will be introduced later). You can construct 1 factory, 1 transport building and 3 decorative buildings on a single planet. To build any of them, you will need energy tokens which can be gained from several sources. By the way, corporations will be solid energy consumers after the Wars update comes out.

Where does energy come from?

Firstly, factories – one of the buildings types – will produce it. They will create energy in detokenized form after extracting it from the planetary core.

Secondly, you will be able to get energy tokens from other players. That is its most important source after the energy market is introduced to 0xUniverse.

Thirdly, limited energy sale by the UEG: Earth will be selling a very limited batch of energy tokens upon update release to those interested.

Fourthly, there is a surprise feature yet to be added in the future that will let you get some energy, should you decide to use it.

The November 2019 intergalactic contest was “patient zero” when all its participants got a few energy tokens as a reward for joining the event.

Could you tell me a bit more about factories?

First of all, factories can only be built on rare, epic and legendary planets (common planets won’t let you build factories on them but their resources will still be required!).

Factories need two kinds of resources to operate. Your planets’ resources and time. So you will be getting energy tokens from, for example, a certain amount of a planet’s resource + your time spent to produce it. Planet rarity also plays a role in determining the amount of extractable energy.

Moreover, factories will have 3 levels (1 to 3). The resource rarity type and their amount required for a factory to produce energy will change upon each level upgrade. Level 1 factory requires 1 Common and 1 Rare resource. Level 2 factory requires 1 Common, 1 Rare and 1 Epic resource. Level 3 factory requires 1 Rare, 1 Epic and 1 Legendary resource.

Factories have energy capacity and production velocity. The capacity value becomes known when the factory is built. You will see (in the factory screen) how much energy you can collect: for instance “0/2”. Here 2 means the max energy amount that can be produced by a level 1 factory (from last production date to current production date). It increases with each factory level. Velocity means how fast energy is produced and depends on the factory level, for instance, 0.25 is the velocity rate for a level 1 factory.

Keep in mind: there is a limit to how much energy can be extracted from a single planet before its core is exhausted. The amount of extractable energy is determined when a factory is built. Depending on the factory level, you can produce 20%, 50% or 80% of all available-for-extraction energy. How do I squeeze a planet dry and get to 100%? Well, that is what the surprise feature mentioned above will be for.

Startree

An old relic of the galaxy located close to the border of the so-called wild space, Startree is one of the few places in the universe believed to possess unnatural powers that, allegedly, bring great luck to spacefarers’ endeavors. The origins of the planet are clouded in mystery, however fancy canteen tales mention intriguing details about the early days of its settlement efforts. The group of UEG explorers who discovered it were perplexed by the nature of the glimmering light coming off the spiral-shaped surface seen as far as from the planet’s orbit. The landing expedition that followed, much to its astonishment, found out the light was produced by Startree’s only living organisms – sparkleflies, as they would thereafter be called by a witty scientist. These small insect-like indigenous denizens were later on thoroughly examined and established to be of utmost importance for the whole ecosystem of the planet: they were found out to be the sole generators of oxygen. Numerous and continuous attempts to fathom the way they live and function led to the ever increasing demand for new specimen that had to be “researched”. Scientific efforts resulted in the dwindling of the population of sparkleflies, with the volume of available oxygen decreasing right until its levels were so low as to endanger the human settlers’ exploratory campaign.

 

In light of the imminent threat and with no certainty in calculations on how much time would be needed for the inhabitants to recover and replenish oxygen, the UEG decreed that all research and experiments should be terminated. Years later, Startree began to attract more visitors from all around the galaxy: they believed the sparkleflies to be of celestial origin as no scientist had been able to uncover the truth about how they came into existence nor how they were capable of creating breathable atmosphere. The glimmering planet started to be viewed as a shrine, a place of pilgrimage and enlightenment. That growing popularity was not left unnoticed by an entrepreneurial lobby engaged in funding grand space projects for the Earth Government. After much consideration, the space businessmen concluded that promoting the planet’s image would encourage exploratory efforts into the wild space sectors. A decision was made to build a massive star on the northernmost part of the spiral-shaped continent to serve as a symbol of hope and great fortune. Today this magnificent world, home to the arcane sparkleflies, remains the navigation beacon for many space adventurers looking to venture out into the farther corners of the unknown.

The 22nd century saw the beginning of the period of Great Cosmic Discoveries. Interstellar travel, which was previously an unattainable dream, became a reality and was now accessible to anyone. Humankind’s cosmic expansion was declared the supreme challenge. In order to speed up this process, the United Earth Government decided to sell some planets that were already settled to private parties. It also passed a law that guaranteed discoverers the right of ownership to the planets they found.

These events created the conditions for the emergence of a new caste of entrepreneurs whose goal was to conquer the Galaxy. You are one of them. After you acquire your first planets, you’ll receive all the resources you need to increase your wealth, build up a fleet, and become a tycoon on a galactic scale.

Not only will you reap purely economic rewards, you can also explore the world of 0xUniverse. The artifacts you find on the planets will tell you the story of other races that populated the Galaxy before human beings came along. By joining forces with other explorers you’ll even be able to figure out the secret of how life began!

The most valuable thing in 0xUniverse is the planets. The more there are, the more opportunities you have.

Every planet has its own unique appearance and features: number, date of discovery, name, owner, rarity (common, rare, epic, or legendary), sector (learn more about the map of the Galaxy).

On every planet, a population grows and resources are extracted. Each planet is rich in its own way, so the speed of growth and composition of the resources are different for every planet. Like the planets, the resources are classified as common, rare, epic, and legendary. You’ll need them to invent and build spaceships.

Keep in mind there is a resource storage cap allowing players to have a certain resource amount at a single time. Multiply your resource production rate by 200 to see how big your cap is. Note that this only concerns storage and the total amount of resources is unlimited.

Also, the legendary planets have their own stories, which only the owner can see

Planet leasing and renaming

The way planet leasing works is: a planet’s owner sets the price that he’s willing to sell his planet’s colonists for. For instance, the owner sets 0.02 ETH as the price for 100 colonists. After that, other space explorers will be able to launch spaceships from this planet by paying to the owner for the colonists provided. Say, you need a 250 strong crew for your ship. That means you should pay 0.05 ETH (250 / 100 * 0.02) for the owner’s colonists. The owner then gets the entire amount minus a 5% tax imposed by the United Earth Government. That would be 0.0475 ETH (0.05 * 95%). Payment for your rented planets can be found on the transactions list. Once the rent is done, the planet population is decreased according to the renter’s request. If you want to cancel the rent, set the rent price to 0.

Planet naming allows you to name your planets after paying the United Earth Government 0.01 ETH for the operation. There are but a few restrictions:

  • The name should be shorter than 12 characters
  • You can’t change legendary planets’ names
  • You can’t use offensive language and create duplicate names of legendary planets

The United Earth Government is carefully keeping an eye out for any violation of these rules, and should any such violation occur, the Government will conceal inappropriate names from other explorers.

Spaceships have the following characteristics:

  1. Rank – this represents the level of the spaceship’s technical sophistication (a rank 2 spaceship is better than a rank 1 spaceship, but building it requires more resources)
  2. Power of the engines – these expand the search area – in other words, the chances of finding a planet
  3. Power of the radar – this increases the chances of finding a rarer planet
  4. Size of the accommodation module – this determines the number of colonists who are transported
  5. Resources needed for construction

The map of the Galaxy is divided into 1,000 sectors (25 x 40). Each sector contains a group of planets that are close to each other. In the interest of simplicity, the command interface doesn’t display the exact coordinates of a planet; it only displays the sector. For example, Earth is located in sector 12,0.

Each sector has an average of 1,000 planets that are suitable for colonization. The maximum number of planets in the 0xUniverse galaxy is 1,000,000.

The United Earth Government is the organization that serves the interests of all of humanity. At this time, when the domestic problems of the native planet have been resolved, the servant of the people turns all its attention to the new worlds.

In particular, this body maintains order and keeps things operational Auction. In exchange for performing this work, the Government collects a tax: 5% from each purchase.

In addition, the United Earth Government keeps track of the balance of the market. If demand far surpasses supply, the Government expends Earth resources to open new planets and add them to the Auction. The Government’s options are limited by Earth’s resources; that means that this right will not be abused.

Furthermore, the Government reserves the right to give discoverers up to 10,000 planets in appreciation for helping to popularize expansion among Earth’s population.

The United Earth Government decided that by joining forces, space explorers could achieve even more significant results in conquering the Galaxy, build more complex and flexible economy, create a more sophisticated management model, and even make a breakthrough in further discoveries. For explorers who have the capabilities and desire to engage themselves even more deeply into the laws of 0xUniverse, the United Earth Government created 3 corporations – ForgeEternityDominion and sold 100% of the shares to entrepreneurs. The new owners immediately began to develop their corporations and attract new members, selling smaller shares on the market. In the future, the Earth Government is planning to create new corporations, but there will definitely not be many of them so that the efforts of discoverers unite and not dissolve in numerous groups.

Corporation share management

Each corporation has 10000 shares (100% in total, where 1 share is 0.01%). Share can be gifted to other discoverer or put up for sale. When put up for sale, you need to specify the number of shares in percent, the price of 1 share and the amount of cash out, which determines what percentage of the sale amount (minus 5% tax imposed by the United Earth Government) the owner will receive in his personal account, and which part will be transferred to the corporation.

Corporation management

The leader of the corporation is a brave discoverer and a manager appointed to be the head. This role can be played by any space explorer who has collected at least 50.01% of the votes according to the results of internal corporate voting. Corporation’s success and earnings of all participants largely depend on the actions of the head. The head of corporation can:

  1. manage the corporation’s planets (buy, sell, gift, rename and rent);
  2. change the name of the corporation and its logo (to change the logo, the head must apply to the United Earth Government);
  3. initiate the payment of dividends to the members of the corporation (the head decides when and how much to distribute from the balance of the corporation between the shareholders in proportion to their shares).

Voting

Having acquired a share of the corporation, you become a full member of the corporation and have the right to vote. The owner of 5% or more shares may nominate a new candidate up for a vote (create a new vote). A candidate can be any discoverer (for example you can vote for yourself). The participants owning less than 5% of shares cannot create a vote but can participate in already created open votings.

The voting ends with the appointment of a new head of the сorporation as soon as the candidate has gained more than half of the votes (50.01%). The maximum voting duration is 14 days. If during that time the candidate has not received the required number of votes, the voting is closed and the current head retains his position.

In order to avoid cheating votes, voting participants are prohibited from transferring/selling their shares until the end of this voting. For the same reason, the share offered for sale will be withdrawn from sale if the owner decides to vote with it. After the completion of the voting, the restriction on the transfer of shares is removed.

Corporation development

Through the efforts of all participants and, above all, the head, the corporation will increase its income and influence in the Galaxy. Development can proceed in the following directions:

  1. Trade. Efficient trade in the planets will make a corporation profit.
  2. War. While military operations in 0xUniverse are prohibited, the situation is heating up and it is likely that this will change soon. Corporations will be able to control the sectors of the Galaxy and receive income from them.
  3. Production and logistics. Corporations will be able to make money exploring 0xUniverse outside of the known Galaxy. So far science has not advanced so far, but the examination of the history of the Hidden Planet has already begun to produce results, and it seems that there will soon be a breakthrough.

Buildings and Energy

Constructing buildings on the planets you own is yet another feature of 0xUniverse that can really help you in your space colonization efforts.

You can expect various types: factories, decorative buildings and transport stations (these 2 will be introduced later). You can construct 1 factory, 1 transport building and 3 decorative buildings on a single planet. To build any of them, you will need energy tokens which can be gained from several sources. By the way, corporations will be solid energy consumers after the Wars update comes out.

Where does energy come from?

Firstly, factories – one of the buildings types – will produce it. They will create energy in detokenized form after extracting it from the planetary core.

Secondly, you will be able to get energy tokens from other players. That is its most important source after the energy market is introduced to 0xUniverse.

Thirdly, limited energy sale by the UEG: Earth will be selling a very limited batch of energy tokens upon update release to those interested.

Fourthly, there is a surprise feature yet to be added in the future that will let you get some energy, should you decide to use it.

The November 2019 intergalactic contest was “patient zero” when all its participants got a few energy tokens as a reward for joining the event.

Could you tell me a bit more about factories?

First of all, factories can only be built on rare, epic and legendary planets (common planets won’t let you build factories on them but their resources will still be required!).

Factories need two kinds of resources to operate. Your planets’ resources and time. So you will be getting energy tokens from, for example, a certain amount of a planet’s resource + your time spent to produce it. Planet rarity also plays a role in determining the amount of extractable energy.

Moreover, factories will have 3 levels (1 to 3). The resource rarity type and their amount required for a factory to produce energy will change upon each level upgrade. Level 1 factory requires 1 Common and 1 Rare resource. Level 2 factory requires 1 Common, 1 Rare and 1 Epic resource. Level 3 factory requires 1 Rare, 1 Epic and 1 Legendary resource.

Factories have energy capacity and production velocity. The capacity value becomes known when the factory is built. You will see (in the factory screen) how much energy you can collect: for instance “0/2”. Here 2 means the max energy amount that can be produced by a level 1 factory (from last production date to current production date). It increases with each factory level. Velocity means how fast energy is produced and depends on the factory level, for instance, 0.25 is the velocity rate for a level 1 factory.

Keep in mind: there is a limit to how much energy can be extracted from a single planet before its core is exhausted. The amount of extractable energy is determined when a factory is built. Depending on the factory level, you can produce 20%, 50% or 80% of all available-for-extraction energy. How do I squeeze a planet dry and get to 100%? Well, that is what the surprise feature mentioned above will be for.

Startree

An old relic of the galaxy located close to the border of the so-called wild space, Startree is one of the few places in the universe believed to possess unnatural powers that, allegedly, bring great luck to spacefarers’ endeavors. The origins of the planet are clouded in mystery, however fancy canteen tales mention intriguing details about the early days of its settlement efforts. The group of UEG explorers who discovered it were perplexed by the nature of the glimmering light coming off the spiral-shaped surface seen as far as from the planet’s orbit. The landing expedition that followed, much to its astonishment, found out the light was produced by Startree’s only living organisms – sparkleflies, as they would thereafter be called by a witty scientist. These small insect-like indigenous denizens were later on thoroughly examined and established to be of utmost importance for the whole ecosystem of the planet: they were found out to be the sole generators of oxygen. Numerous and continuous attempts to fathom the way they live and function led to the ever increasing demand for new specimen that had to be “researched”. Scientific efforts resulted in the dwindling of the population of sparkleflies, with the volume of available oxygen decreasing right until its levels were so low as to endanger the human settlers’ exploratory campaign.

 

In light of the imminent threat and with no certainty in calculations on how much time would be needed for the inhabitants to recover and replenish oxygen, the UEG decreed that all research and experiments should be terminated. Years later, Startree began to attract more visitors from all around the galaxy: they believed the sparkleflies to be of celestial origin as no scientist had been able to uncover the truth about how they came into existence nor how they were capable of creating breathable atmosphere. The glimmering planet started to be viewed as a shrine, a place of pilgrimage and enlightenment. That growing popularity was not left unnoticed by an entrepreneurial lobby engaged in funding grand space projects for the Earth Government. After much consideration, the space businessmen concluded that promoting the planet’s image would encourage exploratory efforts into the wild space sectors. A decision was made to build a massive star on the northernmost part of the spiral-shaped continent to serve as a symbol of hope and great fortune. Today this magnificent world, home to the arcane sparkleflies, remains the navigation beacon for many space adventurers looking to venture out into the farther corners of the unknown.

The 22nd century saw the beginning of the period of Great Cosmic Discoveries. Interstellar travel, which was previously an unattainable dream, became a reality and was now accessible to anyone. Humankind’s cosmic expansion was declared the supreme challenge. In order to speed up this process, the United Earth Government decided to sell some planets that were already settled to private parties. It also passed a law that guaranteed discoverers the right of ownership to the planets they found.

These events created the conditions for the emergence of a new caste of entrepreneurs whose goal was to conquer the Galaxy. You are one of them. After you acquire your first planets, you’ll receive all the resources you need to increase your wealth, build up a fleet, and become a tycoon on a galactic scale.

Not only will you reap purely economic rewards, you can also explore the world of 0xUniverse. The artifacts you find on the planets will tell you the story of other races that populated the Galaxy before human beings came along. By joining forces with other explorers you’ll even be able to figure out the secret of how life began!

The most valuable thing in 0xUniverse is the planets. The more there are, the more opportunities you have.

Every planet has its own unique appearance and features: number, date of discovery, name, owner, rarity (common, rare, epic, or legendary), sector (learn more about the map of the Galaxy).

On every planet, a population grows and resources are extracted. Each planet is rich in its own way, so the speed of growth and composition of the resources are different for every planet. Like the planets, the resources are classified as common, rare, epic, and legendary. You’ll need them to invent and build spaceships.

Keep in mind there is a resource storage cap allowing players to have a certain resource amount at a single time. Multiply your resource production rate by 200 to see how big your cap is. Note that this only concerns storage and the total amount of resources is unlimited.

Also, the legendary planets have their own stories, which only the owner can see

Planet leasing and renaming

The way planet leasing works is: a planet’s owner sets the price that he’s willing to sell his planet’s colonists for. For instance, the owner sets 0.02 ETH as the price for 100 colonists. After that, other space explorers will be able to launch spaceships from this planet by paying to the owner for the colonists provided. Say, you need a 250 strong crew for your ship. That means you should pay 0.05 ETH (250 / 100 * 0.02) for the owner’s colonists. The owner then gets the entire amount minus a 5% tax imposed by the United Earth Government. That would be 0.0475 ETH (0.05 * 95%). Payment for your rented planets can be found on the transactions list. Once the rent is done, the planet population is decreased according to the renter’s request. If you want to cancel the rent, set the rent price to 0.

Planet naming allows you to name your planets after paying the United Earth Government 0.01 ETH for the operation. There are but a few restrictions:

  • The name should be shorter than 12 characters
  • You can’t change legendary planets’ names
  • You can’t use offensive language and create duplicate names of legendary planets

The United Earth Government is carefully keeping an eye out for any violation of these rules, and should any such violation occur, the Government will conceal inappropriate names from other explorers.

Spaceships have the following characteristics:

  1. Rank – this represents the level of the spaceship’s technical sophistication (a rank 2 spaceship is better than a rank 1 spaceship, but building it requires more resources)
  2. Power of the engines – these expand the search area – in other words, the chances of finding a planet
  3. Power of the radar – this increases the chances of finding a rarer planet
  4. Size of the accommodation module – this determines the number of colonists who are transported
  5. Resources needed for construction

The map of the Galaxy is divided into 1,000 sectors (25 x 40). Each sector contains a group of planets that are close to each other. In the interest of simplicity, the command interface doesn’t display the exact coordinates of a planet; it only displays the sector. For example, Earth is located in sector 12,0.

Each sector has an average of 1,000 planets that are suitable for colonization. The maximum number of planets in the 0xUniverse galaxy is 1,000,000.

The United Earth Government is the organization that serves the interests of all of humanity. At this time, when the domestic problems of the native planet have been resolved, the servant of the people turns all its attention to the new worlds.

In particular, this body maintains order and keeps things operational Auction. In exchange for performing this work, the Government collects a tax: 5% from each purchase.

In addition, the United Earth Government keeps track of the balance of the market. If demand far surpasses supply, the Government expends Earth resources to open new planets and add them to the Auction. The Government’s options are limited by Earth’s resources; that means that this right will not be abused.

Furthermore, the Government reserves the right to give discoverers up to 10,000 planets in appreciation for helping to popularize expansion among Earth’s population.

The United Earth Government decided that by joining forces, space explorers could achieve even more significant results in conquering the Galaxy, build more complex and flexible economy, create a more sophisticated management model, and even make a breakthrough in further discoveries. For explorers who have the capabilities and desire to engage themselves even more deeply into the laws of 0xUniverse, the United Earth Government created 3 corporations – ForgeEternityDominion and sold 100% of the shares to entrepreneurs. The new owners immediately began to develop their corporations and attract new members, selling smaller shares on the market. In the future, the Earth Government is planning to create new corporations, but there will definitely not be many of them so that the efforts of discoverers unite and not dissolve in numerous groups.

Corporation share management

Each corporation has 10000 shares (100% in total, where 1 share is 0.01%). Share can be gifted to other discoverer or put up for sale. When put up for sale, you need to specify the number of shares in percent, the price of 1 share and the amount of cash out, which determines what percentage of the sale amount (minus 5% tax imposed by the United Earth Government) the owner will receive in his personal account, and which part will be transferred to the corporation.

Corporation management

The leader of the corporation is a brave discoverer and a manager appointed to be the head. This role can be played by any space explorer who has collected at least 50.01% of the votes according to the results of internal corporate voting. Corporation’s success and earnings of all participants largely depend on the actions of the head. The head of corporation can:

  1. manage the corporation’s planets (buy, sell, gift, rename and rent);
  2. change the name of the corporation and its logo (to change the logo, the head must apply to the United Earth Government);
  3. initiate the payment of dividends to the members of the corporation (the head decides when and how much to distribute from the balance of the corporation between the shareholders in proportion to their shares).

Voting

Having acquired a share of the corporation, you become a full member of the corporation and have the right to vote. The owner of 5% or more shares may nominate a new candidate up for a vote (create a new vote). A candidate can be any discoverer (for example you can vote for yourself). The participants owning less than 5% of shares cannot create a vote but can participate in already created open votings.

The voting ends with the appointment of a new head of the сorporation as soon as the candidate has gained more than half of the votes (50.01%). The maximum voting duration is 14 days. If during that time the candidate has not received the required number of votes, the voting is closed and the current head retains his position.

In order to avoid cheating votes, voting participants are prohibited from transferring/selling their shares until the end of this voting. For the same reason, the share offered for sale will be withdrawn from sale if the owner decides to vote with it. After the completion of the voting, the restriction on the transfer of shares is removed.

Corporation development

Through the efforts of all participants and, above all, the head, the corporation will increase its income and influence in the Galaxy. Development can proceed in the following directions:

  1. Trade. Efficient trade in the planets will make a corporation profit.
  2. War. While military operations in 0xUniverse are prohibited, the situation is heating up and it is likely that this will change soon. Corporations will be able to control the sectors of the Galaxy and receive income from them.
  3. Production and logistics. Corporations will be able to make money exploring 0xUniverse outside of the known Galaxy. So far science has not advanced so far, but the examination of the history of the Hidden Planet has already begun to produce results, and it seems that there will soon be a breakthrough.

Buildings and Energy

Constructing buildings on the planets you own is yet another feature of 0xUniverse that can really help you in your space colonization efforts.

You can expect various types: factories, decorative buildings and transport stations (these 2 will be introduced later). You can construct 1 factory, 1 transport building and 3 decorative buildings on a single planet. To build any of them, you will need energy tokens which can be gained from several sources. By the way, corporations will be solid energy consumers after the Wars update comes out.

Where does energy come from?

Firstly, factories – one of the buildings types – will produce it. They will create energy in detokenized form after extracting it from the planetary core.

Secondly, you will be able to get energy tokens from other players. That is its most important source after the energy market is introduced to 0xUniverse.

Thirdly, limited energy sale by the UEG: Earth will be selling a very limited batch of energy tokens upon update release to those interested.

Fourthly, there is a surprise feature yet to be added in the future that will let you get some energy, should you decide to use it.

The November 2019 intergalactic contest was “patient zero” when all its participants got a few energy tokens as a reward for joining the event.

Could you tell me a bit more about factories?

First of all, factories can only be built on rare, epic and legendary planets (common planets won’t let you build factories on them but their resources will still be required!).

Factories need two kinds of resources to operate. Your planets’ resources and time. So you will be getting energy tokens from, for example, a certain amount of a planet’s resource + your time spent to produce it. Planet rarity also plays a role in determining the amount of extractable energy.

Moreover, factories will have 3 levels (1 to 3). The resource rarity type and their amount required for a factory to produce energy will change upon each level upgrade. Level 1 factory requires 1 Common and 1 Rare resource. Level 2 factory requires 1 Common, 1 Rare and 1 Epic resource. Level 3 factory requires 1 Rare, 1 Epic and 1 Legendary resource.

Factories have energy capacity and production velocity. The capacity value becomes known when the factory is built. You will see (in the factory screen) how much energy you can collect: for instance “0/2”. Here 2 means the max energy amount that can be produced by a level 1 factory (from last production date to current production date). It increases with each factory level. Velocity means how fast energy is produced and depends on the factory level, for instance, 0.25 is the velocity rate for a level 1 factory.

Keep in mind: there is a limit to how much energy can be extracted from a single planet before its core is exhausted. The amount of extractable energy is determined when a factory is built. Depending on the factory level, you can produce 20%, 50% or 80% of all available-for-extraction energy. How do I squeeze a planet dry and get to 100%? Well, that is what the surprise feature mentioned above will be for.

Startree

An old relic of the galaxy located close to the border of the so-called wild space, Startree is one of the few places in the universe believed to possess unnatural powers that, allegedly, bring great luck to spacefarers’ endeavors. The origins of the planet are clouded in mystery, however fancy canteen tales mention intriguing details about the early days of its settlement efforts. The group of UEG explorers who discovered it were perplexed by the nature of the glimmering light coming off the spiral-shaped surface seen as far as from the planet’s orbit. The landing expedition that followed, much to its astonishment, found out the light was produced by Startree’s only living organisms – sparkleflies, as they would thereafter be called by a witty scientist. These small insect-like indigenous denizens were later on thoroughly examined and established to be of utmost importance for the whole ecosystem of the planet: they were found out to be the sole generators of oxygen. Numerous and continuous attempts to fathom the way they live and function led to the ever increasing demand for new specimen that had to be “researched”. Scientific efforts resulted in the dwindling of the population of sparkleflies, with the volume of available oxygen decreasing right until its levels were so low as to endanger the human settlers’ exploratory campaign.

 

In light of the imminent threat and with no certainty in calculations on how much time would be needed for the inhabitants to recover and replenish oxygen, the UEG decreed that all research and experiments should be terminated. Years later, Startree began to attract more visitors from all around the galaxy: they believed the sparkleflies to be of celestial origin as no scientist had been able to uncover the truth about how they came into existence nor how they were capable of creating breathable atmosphere. The glimmering planet started to be viewed as a shrine, a place of pilgrimage and enlightenment. That growing popularity was not left unnoticed by an entrepreneurial lobby engaged in funding grand space projects for the Earth Government. After much consideration, the space businessmen concluded that promoting the planet’s image would encourage exploratory efforts into the wild space sectors. A decision was made to build a massive star on the northernmost part of the spiral-shaped continent to serve as a symbol of hope and great fortune. Today this magnificent world, home to the arcane sparkleflies, remains the navigation beacon for many space adventurers looking to venture out into the farther corners of the unknown.

The 22nd century saw the beginning of the period of Great Cosmic Discoveries. Interstellar travel, which was previously an unattainable dream, became a reality and was now accessible to anyone. Humankind’s cosmic expansion was declared the supreme challenge. In order to speed up this process, the United Earth Government decided to sell some planets that were already settled to private parties. It also passed a law that guaranteed discoverers the right of ownership to the planets they found.

These events created the conditions for the emergence of a new caste of entrepreneurs whose goal was to conquer the Galaxy. You are one of them. After you acquire your first planets, you’ll receive all the resources you need to increase your wealth, build up a fleet, and become a tycoon on a galactic scale.

Not only will you reap purely economic rewards, you can also explore the world of 0xUniverse. The artifacts you find on the planets will tell you the story of other races that populated the Galaxy before human beings came along. By joining forces with other explorers you’ll even be able to figure out the secret of how life began!

The most valuable thing in 0xUniverse is the planets. The more there are, the more opportunities you have.

Every planet has its own unique appearance and features: number, date of discovery, name, owner, rarity (common, rare, epic, or legendary), sector (learn more about the map of the Galaxy).

On every planet, a population grows and resources are extracted. Each planet is rich in its own way, so the speed of growth and composition of the resources are different for every planet. Like the planets, the resources are classified as common, rare, epic, and legendary. You’ll need them to invent and build spaceships.

Keep in mind there is a resource storage cap allowing players to have a certain resource amount at a single time. Multiply your resource production rate by 200 to see how big your cap is. Note that this only concerns storage and the total amount of resources is unlimited.

Also, the legendary planets have their own stories, which only the owner can see

Planet leasing and renaming

The way planet leasing works is: a planet’s owner sets the price that he’s willing to sell his planet’s colonists for. For instance, the owner sets 0.02 ETH as the price for 100 colonists. After that, other space explorers will be able to launch spaceships from this planet by paying to the owner for the colonists provided. Say, you need a 250 strong crew for your ship. That means you should pay 0.05 ETH (250 / 100 * 0.02) for the owner’s colonists. The owner then gets the entire amount minus a 5% tax imposed by the United Earth Government. That would be 0.0475 ETH (0.05 * 95%). Payment for your rented planets can be found on the transactions list. Once the rent is done, the planet population is decreased according to the renter’s request. If you want to cancel the rent, set the rent price to 0.

Planet naming allows you to name your planets after paying the United Earth Government 0.01 ETH for the operation. There are but a few restrictions:

  • The name should be shorter than 12 characters
  • You can’t change legendary planets’ names
  • You can’t use offensive language and create duplicate names of legendary planets

The United Earth Government is carefully keeping an eye out for any violation of these rules, and should any such violation occur, the Government will conceal inappropriate names from other explorers.

Spaceships have the following characteristics:

  1. Rank – this represents the level of the spaceship’s technical sophistication (a rank 2 spaceship is better than a rank 1 spaceship, but building it requires more resources)
  2. Power of the engines – these expand the search area – in other words, the chances of finding a planet
  3. Power of the radar – this increases the chances of finding a rarer planet
  4. Size of the accommodation module – this determines the number of colonists who are transported
  5. Resources needed for construction

The map of the Galaxy is divided into 1,000 sectors (25 x 40). Each sector contains a group of planets that are close to each other. In the interest of simplicity, the command interface doesn’t display the exact coordinates of a planet; it only displays the sector. For example, Earth is located in sector 12,0.

Each sector has an average of 1,000 planets that are suitable for colonization. The maximum number of planets in the 0xUniverse galaxy is 1,000,000.

The United Earth Government is the organization that serves the interests of all of humanity. At this time, when the domestic problems of the native planet have been resolved, the servant of the people turns all its attention to the new worlds.

In particular, this body maintains order and keeps things operational Auction. In exchange for performing this work, the Government collects a tax: 5% from each purchase.

In addition, the United Earth Government keeps track of the balance of the market. If demand far surpasses supply, the Government expends Earth resources to open new planets and add them to the Auction. The Government’s options are limited by Earth’s resources; that means that this right will not be abused.

Furthermore, the Government reserves the right to give discoverers up to 10,000 planets in appreciation for helping to popularize expansion among Earth’s population.

The United Earth Government decided that by joining forces, space explorers could achieve even more significant results in conquering the Galaxy, build more complex and flexible economy, create a more sophisticated management model, and even make a breakthrough in further discoveries. For explorers who have the capabilities and desire to engage themselves even more deeply into the laws of 0xUniverse, the United Earth Government created 3 corporations – ForgeEternityDominion and sold 100% of the shares to entrepreneurs. The new owners immediately began to develop their corporations and attract new members, selling smaller shares on the market. In the future, the Earth Government is planning to create new corporations, but there will definitely not be many of them so that the efforts of discoverers unite and not dissolve in numerous groups.

Corporation share management

Each corporation has 10000 shares (100% in total, where 1 share is 0.01%). Share can be gifted to other discoverer or put up for sale. When put up for sale, you need to specify the number of shares in percent, the price of 1 share and the amount of cash out, which determines what percentage of the sale amount (minus 5% tax imposed by the United Earth Government) the owner will receive in his personal account, and which part will be transferred to the corporation.

Corporation management

The leader of the corporation is a brave discoverer and a manager appointed to be the head. This role can be played by any space explorer who has collected at least 50.01% of the votes according to the results of internal corporate voting. Corporation’s success and earnings of all participants largely depend on the actions of the head. The head of corporation can:

  1. manage the corporation’s planets (buy, sell, gift, rename and rent);
  2. change the name of the corporation and its logo (to change the logo, the head must apply to the United Earth Government);
  3. initiate the payment of dividends to the members of the corporation (the head decides when and how much to distribute from the balance of the corporation between the shareholders in proportion to their shares).

Voting

Having acquired a share of the corporation, you become a full member of the corporation and have the right to vote. The owner of 5% or more shares may nominate a new candidate up for a vote (create a new vote). A candidate can be any discoverer (for example you can vote for yourself). The participants owning less than 5% of shares cannot create a vote but can participate in already created open votings.

The voting ends with the appointment of a new head of the сorporation as soon as the candidate has gained more than half of the votes (50.01%). The maximum voting duration is 14 days. If during that time the candidate has not received the required number of votes, the voting is closed and the current head retains his position.

In order to avoid cheating votes, voting participants are prohibited from transferring/selling their shares until the end of this voting. For the same reason, the share offered for sale will be withdrawn from sale if the owner decides to vote with it. After the completion of the voting, the restriction on the transfer of shares is removed.

Corporation development

Through the efforts of all participants and, above all, the head, the corporation will increase its income and influence in the Galaxy. Development can proceed in the following directions:

  1. Trade. Efficient trade in the planets will make a corporation profit.
  2. War. While military operations in 0xUniverse are prohibited, the situation is heating up and it is likely that this will change soon. Corporations will be able to control the sectors of the Galaxy and receive income from them.
  3. Production and logistics. Corporations will be able to make money exploring 0xUniverse outside of the known Galaxy. So far science has not advanced so far, but the examination of the history of the Hidden Planet has already begun to produce results, and it seems that there will soon be a breakthrough.

Buildings and Energy

Constructing buildings on the planets you own is yet another feature of 0xUniverse that can really help you in your space colonization efforts.

You can expect various types: factories, decorative buildings and transport stations (these 2 will be introduced later). You can construct 1 factory, 1 transport building and 3 decorative buildings on a single planet. To build any of them, you will need energy tokens which can be gained from several sources. By the way, corporations will be solid energy consumers after the Wars update comes out.

Where does energy come from?

Firstly, factories – one of the buildings types – will produce it. They will create energy in detokenized form after extracting it from the planetary core.

Secondly, you will be able to get energy tokens from other players. That is its most important source after the energy market is introduced to 0xUniverse.

Thirdly, limited energy sale by the UEG: Earth will be selling a very limited batch of energy tokens upon update release to those interested.

Fourthly, there is a surprise feature yet to be added in the future that will let you get some energy, should you decide to use it.

The November 2019 intergalactic contest was “patient zero” when all its participants got a few energy tokens as a reward for joining the event.

Could you tell me a bit more about factories?

First of all, factories can only be built on rare, epic and legendary planets (common planets won’t let you build factories on them but their resources will still be required!).

Factories need two kinds of resources to operate. Your planets’ resources and time. So you will be getting energy tokens from, for example, a certain amount of a planet’s resource + your time spent to produce it. Planet rarity also plays a role in determining the amount of extractable energy.

Moreover, factories will have 3 levels (1 to 3). The resource rarity type and their amount required for a factory to produce energy will change upon each level upgrade. Level 1 factory requires 1 Common and 1 Rare resource. Level 2 factory requires 1 Common, 1 Rare and 1 Epic resource. Level 3 factory requires 1 Rare, 1 Epic and 1 Legendary resource.

Factories have energy capacity and production velocity. The capacity value becomes known when the factory is built. You will see (in the factory screen) how much energy you can collect: for instance “0/2”. Here 2 means the max energy amount that can be produced by a level 1 factory (from last production date to current production date). It increases with each factory level. Velocity means how fast energy is produced and depends on the factory level, for instance, 0.25 is the velocity rate for a level 1 factory.

Keep in mind: there is a limit to how much energy can be extracted from a single planet before its core is exhausted. The amount of extractable energy is determined when a factory is built. Depending on the factory level, you can produce 20%, 50% or 80% of all available-for-extraction energy. How do I squeeze a planet dry and get to 100%? Well, that is what the surprise feature mentioned above will be for.

Startree

An old relic of the galaxy located close to the border of the so-called wild space, Startree is one of the few places in the universe believed to possess unnatural powers that, allegedly, bring great luck to spacefarers’ endeavors. The origins of the planet are clouded in mystery, however fancy canteen tales mention intriguing details about the early days of its settlement efforts. The group of UEG explorers who discovered it were perplexed by the nature of the glimmering light coming off the spiral-shaped surface seen as far as from the planet’s orbit. The landing expedition that followed, much to its astonishment, found out the light was produced by Startree’s only living organisms – sparkleflies, as they would thereafter be called by a witty scientist. These small insect-like indigenous denizens were later on thoroughly examined and established to be of utmost importance for the whole ecosystem of the planet: they were found out to be the sole generators of oxygen. Numerous and continuous attempts to fathom the way they live and function led to the ever increasing demand for new specimen that had to be “researched”. Scientific efforts resulted in the dwindling of the population of sparkleflies, with the volume of available oxygen decreasing right until its levels were so low as to endanger the human settlers’ exploratory campaign.

 

In light of the imminent threat and with no certainty in calculations on how much time would be needed for the inhabitants to recover and replenish oxygen, the UEG decreed that all research and experiments should be terminated. Years later, Startree began to attract more visitors from all around the galaxy: they believed the sparkleflies to be of celestial origin as no scientist had been able to uncover the truth about how they came into existence nor how they were capable of creating breathable atmosphere. The glimmering planet started to be viewed as a shrine, a place of pilgrimage and enlightenment. That growing popularity was not left unnoticed by an entrepreneurial lobby engaged in funding grand space projects for the Earth Government. After much consideration, the space businessmen concluded that promoting the planet’s image would encourage exploratory efforts into the wild space sectors. A decision was made to build a massive star on the northernmost part of the spiral-shaped continent to serve as a symbol of hope and great fortune. Today this magnificent world, home to the arcane sparkleflies, remains the navigation beacon for many space adventurers looking to venture out into the farther corners of the unknown.

The 22nd century saw the beginning of the period of Great Cosmic Discoveries. Interstellar travel, which was previously an unattainable dream, became a reality and was now accessible to anyone. Humankind’s cosmic expansion was declared the supreme challenge. In order to speed up this process, the United Earth Government decided to sell some planets that were already settled to private parties. It also passed a law that guaranteed discoverers the right of ownership to the planets they found.

These events created the conditions for the emergence of a new caste of entrepreneurs whose goal was to conquer the Galaxy. You are one of them. After you acquire your first planets, you’ll receive all the resources you need to increase your wealth, build up a fleet, and become a tycoon on a galactic scale.

Not only will you reap purely economic rewards, you can also explore the world of 0xUniverse. The artifacts you find on the planets will tell you the story of other races that populated the Galaxy before human beings came along. By joining forces with other explorers you’ll even be able to figure out the secret of how life began!

The most valuable thing in 0xUniverse is the planets. The more there are, the more opportunities you have.

Every planet has its own unique appearance and features: number, date of discovery, name, owner, rarity (common, rare, epic, or legendary), sector (learn more about the map of the Galaxy).

On every planet, a population grows and resources are extracted. Each planet is rich in its own way, so the speed of growth and composition of the resources are different for every planet. Like the planets, the resources are classified as common, rare, epic, and legendary. You’ll need them to invent and build spaceships.

Keep in mind there is a resource storage cap allowing players to have a certain resource amount at a single time. Multiply your resource production rate by 200 to see how big your cap is. Note that this only concerns storage and the total amount of resources is unlimited.

Also, the legendary planets have their own stories, which only the owner can see

Planet leasing and renaming

The way planet leasing works is: a planet’s owner sets the price that he’s willing to sell his planet’s colonists for. For instance, the owner sets 0.02 ETH as the price for 100 colonists. After that, other space explorers will be able to launch spaceships from this planet by paying to the owner for the colonists provided. Say, you need a 250 strong crew for your ship. That means you should pay 0.05 ETH (250 / 100 * 0.02) for the owner’s colonists. The owner then gets the entire amount minus a 5% tax imposed by the United Earth Government. That would be 0.0475 ETH (0.05 * 95%). Payment for your rented planets can be found on the transactions list. Once the rent is done, the planet population is decreased according to the renter’s request. If you want to cancel the rent, set the rent price to 0.

Planet naming allows you to name your planets after paying the United Earth Government 0.01 ETH for the operation. There are but a few restrictions:

  • The name should be shorter than 12 characters
  • You can’t change legendary planets’ names
  • You can’t use offensive language and create duplicate names of legendary planets

The United Earth Government is carefully keeping an eye out for any violation of these rules, and should any such violation occur, the Government will conceal inappropriate names from other explorers.

Spaceships have the following characteristics:

  1. Rank – this represents the level of the spaceship’s technical sophistication (a rank 2 spaceship is better than a rank 1 spaceship, but building it requires more resources)
  2. Power of the engines – these expand the search area – in other words, the chances of finding a planet
  3. Power of the radar – this increases the chances of finding a rarer planet
  4. Size of the accommodation module – this determines the number of colonists who are transported
  5. Resources needed for construction

The map of the Galaxy is divided into 1,000 sectors (25 x 40). Each sector contains a group of planets that are close to each other. In the interest of simplicity, the command interface doesn’t display the exact coordinates of a planet; it only displays the sector. For example, Earth is located in sector 12,0.

Each sector has an average of 1,000 planets that are suitable for colonization. The maximum number of planets in the 0xUniverse galaxy is 1,000,000.

The United Earth Government is the organization that serves the interests of all of humanity. At this time, when the domestic problems of the native planet have been resolved, the servant of the people turns all its attention to the new worlds.

In particular, this body maintains order and keeps things operational Auction. In exchange for performing this work, the Government collects a tax: 5% from each purchase.

In addition, the United Earth Government keeps track of the balance of the market. If demand far surpasses supply, the Government expends Earth resources to open new planets and add them to the Auction. The Government’s options are limited by Earth’s resources; that means that this right will not be abused.

Furthermore, the Government reserves the right to give discoverers up to 10,000 planets in appreciation for helping to popularize expansion among Earth’s population.

The United Earth Government decided that by joining forces, space explorers could achieve even more significant results in conquering the Galaxy, build more complex and flexible economy, create a more sophisticated management model, and even make a breakthrough in further discoveries. For explorers who have the capabilities and desire to engage themselves even more deeply into the laws of 0xUniverse, the United Earth Government created 3 corporations – ForgeEternityDominion and sold 100% of the shares to entrepreneurs. The new owners immediately began to develop their corporations and attract new members, selling smaller shares on the market. In the future, the Earth Government is planning to create new corporations, but there will definitely not be many of them so that the efforts of discoverers unite and not dissolve in numerous groups.

Corporation share management

Each corporation has 10000 shares (100% in total, where 1 share is 0.01%). Share can be gifted to other discoverer or put up for sale. When put up for sale, you need to specify the number of shares in percent, the price of 1 share and the amount of cash out, which determines what percentage of the sale amount (minus 5% tax imposed by the United Earth Government) the owner will receive in his personal account, and which part will be transferred to the corporation.

Corporation management

The leader of the corporation is a brave discoverer and a manager appointed to be the head. This role can be played by any space explorer who has collected at least 50.01% of the votes according to the results of internal corporate voting. Corporation’s success and earnings of all participants largely depend on the actions of the head. The head of corporation can:

  1. manage the corporation’s planets (buy, sell, gift, rename and rent);
  2. change the name of the corporation and its logo (to change the logo, the head must apply to the United Earth Government);
  3. initiate the payment of dividends to the members of the corporation (the head decides when and how much to distribute from the balance of the corporation between the shareholders in proportion to their shares).

Voting

Having acquired a share of the corporation, you become a full member of the corporation and have the right to vote. The owner of 5% or more shares may nominate a new candidate up for a vote (create a new vote). A candidate can be any discoverer (for example you can vote for yourself). The participants owning less than 5% of shares cannot create a vote but can participate in already created open votings.

The voting ends with the appointment of a new head of the сorporation as soon as the candidate has gained more than half of the votes (50.01%). The maximum voting duration is 14 days. If during that time the candidate has not received the required number of votes, the voting is closed and the current head retains his position.

In order to avoid cheating votes, voting participants are prohibited from transferring/selling their shares until the end of this voting. For the same reason, the share offered for sale will be withdrawn from sale if the owner decides to vote with it. After the completion of the voting, the restriction on the transfer of shares is removed.

Corporation development

Through the efforts of all participants and, above all, the head, the corporation will increase its income and influence in the Galaxy. Development can proceed in the following directions:

  1. Trade. Efficient trade in the planets will make a corporation profit.
  2. War. While military operations in 0xUniverse are prohibited, the situation is heating up and it is likely that this will change soon. Corporations will be able to control the sectors of the Galaxy and receive income from them.
  3. Production and logistics. Corporations will be able to make money exploring 0xUniverse outside of the known Galaxy. So far science has not advanced so far, but the examination of the history of the Hidden Planet has already begun to produce results, and it seems that there will soon be a breakthrough.

Buildings and Energy

Constructing buildings on the planets you own is yet another feature of 0xUniverse that can really help you in your space colonization efforts.

You can expect various types: factories, decorative buildings and transport stations (these 2 will be introduced later). You can construct 1 factory, 1 transport building and 3 decorative buildings on a single planet. To build any of them, you will need energy tokens which can be gained from several sources. By the way, corporations will be solid energy consumers after the Wars update comes out.

Where does energy come from?

Firstly, factories – one of the buildings types – will produce it. They will create energy in detokenized form after extracting it from the planetary core.

Secondly, you will be able to get energy tokens from other players. That is its most important source after the energy market is introduced to 0xUniverse.

Thirdly, limited energy sale by the UEG: Earth will be selling a very limited batch of energy tokens upon update release to those interested.

Fourthly, there is a surprise feature yet to be added in the future that will let you get some energy, should you decide to use it.

The November 2019 intergalactic contest was “patient zero” when all its participants got a few energy tokens as a reward for joining the event.

Could you tell me a bit more about factories?

First of all, factories can only be built on rare, epic and legendary planets (common planets won’t let you build factories on them but their resources will still be required!).

Factories need two kinds of resources to operate. Your planets’ resources and time. So you will be getting energy tokens from, for example, a certain amount of a planet’s resource + your time spent to produce it. Planet rarity also plays a role in determining the amount of extractable energy.

Moreover, factories will have 3 levels (1 to 3). The resource rarity type and their amount required for a factory to produce energy will change upon each level upgrade. Level 1 factory requires 1 Common and 1 Rare resource. Level 2 factory requires 1 Common, 1 Rare and 1 Epic resource. Level 3 factory requires 1 Rare, 1 Epic and 1 Legendary resource.

Factories have energy capacity and production velocity. The capacity value becomes known when the factory is built. You will see (in the factory screen) how much energy you can collect: for instance “0/2”. Here 2 means the max energy amount that can be produced by a level 1 factory (from last production date to current production date). It increases with each factory level. Velocity means how fast energy is produced and depends on the factory level, for instance, 0.25 is the velocity rate for a level 1 factory.

Keep in mind: there is a limit to how much energy can be extracted from a single planet before its core is exhausted. The amount of extractable energy is determined when a factory is built. Depending on the factory level, you can produce 20%, 50% or 80% of all available-for-extraction energy. How do I squeeze a planet dry and get to 100%? Well, that is what the surprise feature mentioned above will be for.

Startree

An old relic of the galaxy located close to the border of the so-called wild space, Startree is one of the few places in the universe believed to possess unnatural powers that, allegedly, bring great luck to spacefarers’ endeavors. The origins of the planet are clouded in mystery, however fancy canteen tales mention intriguing details about the early days of its settlement efforts. The group of UEG explorers who discovered it were perplexed by the nature of the glimmering light coming off the spiral-shaped surface seen as far as from the planet’s orbit. The landing expedition that followed, much to its astonishment, found out the light was produced by Startree’s only living organisms – sparkleflies, as they would thereafter be called by a witty scientist. These small insect-like indigenous denizens were later on thoroughly examined and established to be of utmost importance for the whole ecosystem of the planet: they were found out to be the sole generators of oxygen. Numerous and continuous attempts to fathom the way they live and function led to the ever increasing demand for new specimen that had to be “researched”. Scientific efforts resulted in the dwindling of the population of sparkleflies, with the volume of available oxygen decreasing right until its levels were so low as to endanger the human settlers’ exploratory campaign.

 

In light of the imminent threat and with no certainty in calculations on how much time would be needed for the inhabitants to recover and replenish oxygen, the UEG decreed that all research and experiments should be terminated. Years later, Startree began to attract more visitors from all around the galaxy: they believed the sparkleflies to be of celestial origin as no scientist had been able to uncover the truth about how they came into existence nor how they were capable of creating breathable atmosphere. The glimmering planet started to be viewed as a shrine, a place of pilgrimage and enlightenment. That growing popularity was not left unnoticed by an entrepreneurial lobby engaged in funding grand space projects for the Earth Government. After much consideration, the space businessmen concluded that promoting the planet’s image would encourage exploratory efforts into the wild space sectors. A decision was made to build a massive star on the northernmost part of the spiral-shaped continent to serve as a symbol of hope and great fortune. Today this magnificent world, home to the arcane sparkleflies, remains the navigation beacon for many space adventurers looking to venture out into the farther corners of the unknown.

The 22nd century saw the beginning of the period of Great Cosmic Discoveries. Interstellar travel, which was previously an unattainable dream, became a reality and was now accessible to anyone. Humankind’s cosmic expansion was declared the supreme challenge. In order to speed up this process, the United Earth Government decided to sell some planets that were already settled to private parties. It also passed a law that guaranteed discoverers the right of ownership to the planets they found.

These events created the conditions for the emergence of a new caste of entrepreneurs whose goal was to conquer the Galaxy. You are one of them. After you acquire your first planets, you’ll receive all the resources you need to increase your wealth, build up a fleet, and become a tycoon on a galactic scale.

Not only will you reap purely economic rewards, you can also explore the world of 0xUniverse. The artifacts you find on the planets will tell you the story of other races that populated the Galaxy before human beings came along. By joining forces with other explorers you’ll even be able to figure out the secret of how life began!

The most valuable thing in 0xUniverse is the planets. The more there are, the more opportunities you have.

Every planet has its own unique appearance and features: number, date of discovery, name, owner, rarity (common, rare, epic, or legendary), sector (learn more about the map of the Galaxy).

On every planet, a population grows and resources are extracted. Each planet is rich in its own way, so the speed of growth and composition of the resources are different for every planet. Like the planets, the resources are classified as common, rare, epic, and legendary. You’ll need them to invent and build spaceships.

Keep in mind there is a resource storage cap allowing players to have a certain resource amount at a single time. Multiply your resource production rate by 200 to see how big your cap is. Note that this only concerns storage and the total amount of resources is unlimited.

Also, the legendary planets have their own stories, which only the owner can see

Planet leasing and renaming

The way planet leasing works is: a planet’s owner sets the price that he’s willing to sell his planet’s colonists for. For instance, the owner sets 0.02 ETH as the price for 100 colonists. After that, other space explorers will be able to launch spaceships from this planet by paying to the owner for the colonists provided. Say, you need a 250 strong crew for your ship. That means you should pay 0.05 ETH (250 / 100 * 0.02) for the owner’s colonists. The owner then gets the entire amount minus a 5% tax imposed by the United Earth Government. That would be 0.0475 ETH (0.05 * 95%). Payment for your rented planets can be found on the transactions list. Once the rent is done, the planet population is decreased according to the renter’s request. If you want to cancel the rent, set the rent price to 0.

Planet naming allows you to name your planets after paying the United Earth Government 0.01 ETH for the operation. There are but a few restrictions:

  • The name should be shorter than 12 characters
  • You can’t change legendary planets’ names
  • You can’t use offensive language and create duplicate names of legendary planets

The United Earth Government is carefully keeping an eye out for any violation of these rules, and should any such violation occur, the Government will conceal inappropriate names from other explorers.

Spaceships have the following characteristics:

  1. Rank – this represents the level of the spaceship’s technical sophistication (a rank 2 spaceship is better than a rank 1 spaceship, but building it requires more resources)
  2. Power of the engines – these expand the search area – in other words, the chances of finding a planet
  3. Power of the radar – this increases the chances of finding a rarer planet
  4. Size of the accommodation module – this determines the number of colonists who are transported
  5. Resources needed for construction

The map of the Galaxy is divided into 1,000 sectors (25 x 40). Each sector contains a group of planets that are close to each other. In the interest of simplicity, the command interface doesn’t display the exact coordinates of a planet; it only displays the sector. For example, Earth is located in sector 12,0.

Each sector has an average of 1,000 planets that are suitable for colonization. The maximum number of planets in the 0xUniverse galaxy is 1,000,000.

The United Earth Government is the organization that serves the interests of all of humanity. At this time, when the domestic problems of the native planet have been resolved, the servant of the people turns all its attention to the new worlds.

In particular, this body maintains order and keeps things operational Auction. In exchange for performing this work, the Government collects a tax: 5% from each purchase.

In addition, the United Earth Government keeps track of the balance of the market. If demand far surpasses supply, the Government expends Earth resources to open new planets and add them to the Auction. The Government’s options are limited by Earth’s resources; that means that this right will not be abused.

Furthermore, the Government reserves the right to give discoverers up to 10,000 planets in appreciation for helping to popularize expansion among Earth’s population.

The United Earth Government decided that by joining forces, space explorers could achieve even more significant results in conquering the Galaxy, build more complex and flexible economy, create a more sophisticated management model, and even make a breakthrough in further discoveries. For explorers who have the capabilities and desire to engage themselves even more deeply into the laws of 0xUniverse, the United Earth Government created 3 corporations – ForgeEternityDominion and sold 100% of the shares to entrepreneurs. The new owners immediately began to develop their corporations and attract new members, selling smaller shares on the market. In the future, the Earth Government is planning to create new corporations, but there will definitely not be many of them so that the efforts of discoverers unite and not dissolve in numerous groups.

Corporation share management

Each corporation has 10000 shares (100% in total, where 1 share is 0.01%). Share can be gifted to other discoverer or put up for sale. When put up for sale, you need to specify the number of shares in percent, the price of 1 share and the amount of cash out, which determines what percentage of the sale amount (minus 5% tax imposed by the United Earth Government) the owner will receive in his personal account, and which part will be transferred to the corporation.

Corporation management

The leader of the corporation is a brave discoverer and a manager appointed to be the head. This role can be played by any space explorer who has collected at least 50.01% of the votes according to the results of internal corporate voting. Corporation’s success and earnings of all participants largely depend on the actions of the head. The head of corporation can:

  1. manage the corporation’s planets (buy, sell, gift, rename and rent);
  2. change the name of the corporation and its logo (to change the logo, the head must apply to the United Earth Government);
  3. initiate the payment of dividends to the members of the corporation (the head decides when and how much to distribute from the balance of the corporation between the shareholders in proportion to their shares).

Voting

Having acquired a share of the corporation, you become a full member of the corporation and have the right to vote. The owner of 5% or more shares may nominate a new candidate up for a vote (create a new vote). A candidate can be any discoverer (for example you can vote for yourself). The participants owning less than 5% of shares cannot create a vote but can participate in already created open votings.

The voting ends with the appointment of a new head of the сorporation as soon as the candidate has gained more than half of the votes (50.01%). The maximum voting duration is 14 days. If during that time the candidate has not received the required number of votes, the voting is closed and the current head retains his position.

In order to avoid cheating votes, voting participants are prohibited from transferring/selling their shares until the end of this voting. For the same reason, the share offered for sale will be withdrawn from sale if the owner decides to vote with it. After the completion of the voting, the restriction on the transfer of shares is removed.

Corporation development

Through the efforts of all participants and, above all, the head, the corporation will increase its income and influence in the Galaxy. Development can proceed in the following directions:

  1. Trade. Efficient trade in the planets will make a corporation profit.
  2. War. While military operations in 0xUniverse are prohibited, the situation is heating up and it is likely that this will change soon. Corporations will be able to control the sectors of the Galaxy and receive income from them.
  3. Production and logistics. Corporations will be able to make money exploring 0xUniverse outside of the known Galaxy. So far science has not advanced so far, but the examination of the history of the Hidden Planet has already begun to produce results, and it seems that there will soon be a breakthrough.

Buildings and Energy

Constructing buildings on the planets you own is yet another feature of 0xUniverse that can really help you in your space colonization efforts.

You can expect various types: factories, decorative buildings and transport stations (these 2 will be introduced later). You can construct 1 factory, 1 transport building and 3 decorative buildings on a single planet. To build any of them, you will need energy tokens which can be gained from several sources. By the way, corporations will be solid energy consumers after the Wars update comes out.

Where does energy come from?

Firstly, factories – one of the buildings types – will produce it. They will create energy in detokenized form after extracting it from the planetary core.

Secondly, you will be able to get energy tokens from other players. That is its most important source after the energy market is introduced to 0xUniverse.

Thirdly, limited energy sale by the UEG: Earth will be selling a very limited batch of energy tokens upon update release to those interested.

Fourthly, there is a surprise feature yet to be added in the future that will let you get some energy, should you decide to use it.

The November 2019 intergalactic contest was “patient zero” when all its participants got a few energy tokens as a reward for joining the event.

Could you tell me a bit more about factories?

First of all, factories can only be built on rare, epic and legendary planets (common planets won’t let you build factories on them but their resources will still be required!).

Factories need two kinds of resources to operate. Your planets’ resources and time. So you will be getting energy tokens from, for example, a certain amount of a planet’s resource + your time spent to produce it. Planet rarity also plays a role in determining the amount of extractable energy.

Moreover, factories will have 3 levels (1 to 3). The resource rarity type and their amount required for a factory to produce energy will change upon each level upgrade. Level 1 factory requires 1 Common and 1 Rare resource. Level 2 factory requires 1 Common, 1 Rare and 1 Epic resource. Level 3 factory requires 1 Rare, 1 Epic and 1 Legendary resource.

Factories have energy capacity and production velocity. The capacity value becomes known when the factory is built. You will see (in the factory screen) how much energy you can collect: for instance “0/2”. Here 2 means the max energy amount that can be produced by a level 1 factory (from last production date to current production date). It increases with each factory level. Velocity means how fast energy is produced and depends on the factory level, for instance, 0.25 is the velocity rate for a level 1 factory.

Keep in mind: there is a limit to how much energy can be extracted from a single planet before its core is exhausted. The amount of extractable energy is determined when a factory is built. Depending on the factory level, you can produce 20%, 50% or 80% of all available-for-extraction energy. How do I squeeze a planet dry and get to 100%? Well, that is what the surprise feature mentioned above will be for.

Startree

An old relic of the galaxy located close to the border of the so-called wild space, Startree is one of the few places in the universe believed to possess unnatural powers that, allegedly, bring great luck to spacefarers’ endeavors. The origins of the planet are clouded in mystery, however fancy canteen tales mention intriguing details about the early days of its settlement efforts. The group of UEG explorers who discovered it were perplexed by the nature of the glimmering light coming off the spiral-shaped surface seen as far as from the planet’s orbit. The landing expedition that followed, much to its astonishment, found out the light was produced by Startree’s only living organisms – sparkleflies, as they would thereafter be called by a witty scientist. These small insect-like indigenous denizens were later on thoroughly examined and established to be of utmost importance for the whole ecosystem of the planet: they were found out to be the sole generators of oxygen. Numerous and continuous attempts to fathom the way they live and function led to the ever increasing demand for new specimen that had to be “researched”. Scientific efforts resulted in the dwindling of the population of sparkleflies, with the volume of available oxygen decreasing right until its levels were so low as to endanger the human settlers’ exploratory campaign.

 

In light of the imminent threat and with no certainty in calculations on how much time would be needed for the inhabitants to recover and replenish oxygen, the UEG decreed that all research and experiments should be terminated. Years later, Startree began to attract more visitors from all around the galaxy: they believed the sparkleflies to be of celestial origin as no scientist had been able to uncover the truth about how they came into existence nor how they were capable of creating breathable atmosphere. The glimmering planet started to be viewed as a shrine, a place of pilgrimage and enlightenment. That growing popularity was not left unnoticed by an entrepreneurial lobby engaged in funding grand space projects for the Earth Government. After much consideration, the space businessmen concluded that promoting the planet’s image would encourage exploratory efforts into the wild space sectors. A decision was made to build a massive star on the northernmost part of the spiral-shaped continent to serve as a symbol of hope and great fortune. Today this magnificent world, home to the arcane sparkleflies, remains the navigation beacon for many space adventurers looking to venture out into the farther corners of the unknown.

The 22nd century saw the beginning of the period of Great Cosmic Discoveries. Interstellar travel, which was previously an unattainable dream, became a reality and was now accessible to anyone. Humankind’s cosmic expansion was declared the supreme challenge. In order to speed up this process, the United Earth Government decided to sell some planets that were already settled to private parties. It also passed a law that guaranteed discoverers the right of ownership to the planets they found.

These events created the conditions for the emergence of a new caste of entrepreneurs whose goal was to conquer the Galaxy. You are one of them. After you acquire your first planets, you’ll receive all the resources you need to increase your wealth, build up a fleet, and become a tycoon on a galactic scale.

Not only will you reap purely economic rewards, you can also explore the world of 0xUniverse. The artifacts you find on the planets will tell you the story of other races that populated the Galaxy before human beings came along. By joining forces with other explorers you’ll even be able to figure out the secret of how life began!

The most valuable thing in 0xUniverse is the planets. The more there are, the more opportunities you have.

Every planet has its own unique appearance and features: number, date of discovery, name, owner, rarity (common, rare, epic, or legendary), sector (learn more about the map of the Galaxy).

On every planet, a population grows and resources are extracted. Each planet is rich in its own way, so the speed of growth and composition of the resources are different for every planet. Like the planets, the resources are classified as common, rare, epic, and legendary. You’ll need them to invent and build spaceships.

Keep in mind there is a resource storage cap allowing players to have a certain resource amount at a single time. Multiply your resource production rate by 200 to see how big your cap is. Note that this only concerns storage and the total amount of resources is unlimited.

Also, the legendary planets have their own stories, which only the owner can see

Planet leasing and renaming

The way planet leasing works is: a planet’s owner sets the price that he’s willing to sell his planet’s colonists for. For instance, the owner sets 0.02 ETH as the price for 100 colonists. After that, other space explorers will be able to launch spaceships from this planet by paying to the owner for the colonists provided. Say, you need a 250 strong crew for your ship. That means you should pay 0.05 ETH (250 / 100 * 0.02) for the owner’s colonists. The owner then gets the entire amount minus a 5% tax imposed by the United Earth Government. That would be 0.0475 ETH (0.05 * 95%). Payment for your rented planets can be found on the transactions list. Once the rent is done, the planet population is decreased according to the renter’s request. If you want to cancel the rent, set the rent price to 0.

Planet naming allows you to name your planets after paying the United Earth Government 0.01 ETH for the operation. There are but a few restrictions:

  • The name should be shorter than 12 characters
  • You can’t change legendary planets’ names
  • You can’t use offensive language and create duplicate names of legendary planets

The United Earth Government is carefully keeping an eye out for any violation of these rules, and should any such violation occur, the Government will conceal inappropriate names from other explorers.

Spaceships have the following characteristics:

  1. Rank – this represents the level of the spaceship’s technical sophistication (a rank 2 spaceship is better than a rank 1 spaceship, but building it requires more resources)
  2. Power of the engines – these expand the search area – in other words, the chances of finding a planet
  3. Power of the radar – this increases the chances of finding a rarer planet
  4. Size of the accommodation module – this determines the number of colonists who are transported
  5. Resources needed for construction

The map of the Galaxy is divided into 1,000 sectors (25 x 40). Each sector contains a group of planets that are close to each other. In the interest of simplicity, the command interface doesn’t display the exact coordinates of a planet; it only displays the sector. For example, Earth is located in sector 12,0.

Each sector has an average of 1,000 planets that are suitable for colonization. The maximum number of planets in the 0xUniverse galaxy is 1,000,000.

The United Earth Government is the organization that serves the interests of all of humanity. At this time, when the domestic problems of the native planet have been resolved, the servant of the people turns all its attention to the new worlds.

In particular, this body maintains order and keeps things operational Auction. In exchange for performing this work, the Government collects a tax: 5% from each purchase.

In addition, the United Earth Government keeps track of the balance of the market. If demand far surpasses supply, the Government expends Earth resources to open new planets and add them to the Auction. The Government’s options are limited by Earth’s resources; that means that this right will not be abused.

Furthermore, the Government reserves the right to give discoverers up to 10,000 planets in appreciation for helping to popularize expansion among Earth’s population.

The United Earth Government decided that by joining forces, space explorers could achieve even more significant results in conquering the Galaxy, build more complex and flexible economy, create a more sophisticated management model, and even make a breakthrough in further discoveries. For explorers who have the capabilities and desire to engage themselves even more deeply into the laws of 0xUniverse, the United Earth Government created 3 corporations – ForgeEternityDominion and sold 100% of the shares to entrepreneurs. The new owners immediately began to develop their corporations and attract new members, selling smaller shares on the market. In the future, the Earth Government is planning to create new corporations, but there will definitely not be many of them so that the efforts of discoverers unite and not dissolve in numerous groups.

Corporation share management

Each corporation has 10000 shares (100% in total, where 1 share is 0.01%). Share can be gifted to other discoverer or put up for sale. When put up for sale, you need to specify the number of shares in percent, the price of 1 share and the amount of cash out, which determines what percentage of the sale amount (minus 5% tax imposed by the United Earth Government) the owner will receive in his personal account, and which part will be transferred to the corporation.

Corporation management

The leader of the corporation is a brave discoverer and a manager appointed to be the head. This role can be played by any space explorer who has collected at least 50.01% of the votes according to the results of internal corporate voting. Corporation’s success and earnings of all participants largely depend on the actions of the head. The head of corporation can:

  1. manage the corporation’s planets (buy, sell, gift, rename and rent);
  2. change the name of the corporation and its logo (to change the logo, the head must apply to the United Earth Government);
  3. initiate the payment of dividends to the members of the corporation (the head decides when and how much to distribute from the balance of the corporation between the shareholders in proportion to their shares).

Voting

Having acquired a share of the corporation, you become a full member of the corporation and have the right to vote. The owner of 5% or more shares may nominate a new candidate up for a vote (create a new vote). A candidate can be any discoverer (for example you can vote for yourself). The participants owning less than 5% of shares cannot create a vote but can participate in already created open votings.

The voting ends with the appointment of a new head of the сorporation as soon as the candidate has gained more than half of the votes (50.01%). The maximum voting duration is 14 days. If during that time the candidate has not received the required number of votes, the voting is closed and the current head retains his position.

In order to avoid cheating votes, voting participants are prohibited from transferring/selling their shares until the end of this voting. For the same reason, the share offered for sale will be withdrawn from sale if the owner decides to vote with it. After the completion of the voting, the restriction on the transfer of shares is removed.

Corporation development

Through the efforts of all participants and, above all, the head, the corporation will increase its income and influence in the Galaxy. Development can proceed in the following directions:

  1. Trade. Efficient trade in the planets will make a corporation profit.
  2. War. While military operations in 0xUniverse are prohibited, the situation is heating up and it is likely that this will change soon. Corporations will be able to control the sectors of the Galaxy and receive income from them.
  3. Production and logistics. Corporations will be able to make money exploring 0xUniverse outside of the known Galaxy. So far science has not advanced so far, but the examination of the history of the Hidden Planet has already begun to produce results, and it seems that there will soon be a breakthrough.

Buildings and Energy

Constructing buildings on the planets you own is yet another feature of 0xUniverse that can really help you in your space colonization efforts.

You can expect various types: factories, decorative buildings and transport stations (these 2 will be introduced later). You can construct 1 factory, 1 transport building and 3 decorative buildings on a single planet. To build any of them, you will need energy tokens which can be gained from several sources. By the way, corporations will be solid energy consumers after the Wars update comes out.

Where does energy come from?

Firstly, factories – one of the buildings types – will produce it. They will create energy in detokenized form after extracting it from the planetary core.

Secondly, you will be able to get energy tokens from other players. That is its most important source after the energy market is introduced to 0xUniverse.

Thirdly, limited energy sale by the UEG: Earth will be selling a very limited batch of energy tokens upon update release to those interested.

Fourthly, there is a surprise feature yet to be added in the future that will let you get some energy, should you decide to use it.

The November 2019 intergalactic contest was “patient zero” when all its participants got a few energy tokens as a reward for joining the event.

Could you tell me a bit more about factories?

First of all, factories can only be built on rare, epic and legendary planets (common planets won’t let you build factories on them but their resources will still be required!).

Factories need two kinds of resources to operate. Your planets’ resources and time. So you will be getting energy tokens from, for example, a certain amount of a planet’s resource + your time spent to produce it. Planet rarity also plays a role in determining the amount of extractable energy.

Moreover, factories will have 3 levels (1 to 3). The resource rarity type and their amount required for a factory to produce energy will change upon each level upgrade. Level 1 factory requires 1 Common and 1 Rare resource. Level 2 factory requires 1 Common, 1 Rare and 1 Epic resource. Level 3 factory requires 1 Rare, 1 Epic and 1 Legendary resource.

Factories have energy capacity and production velocity. The capacity value becomes known when the factory is built. You will see (in the factory screen) how much energy you can collect: for instance “0/2”. Here 2 means the max energy amount that can be produced by a level 1 factory (from last production date to current production date). It increases with each factory level. Velocity means how fast energy is produced and depends on the factory level, for instance, 0.25 is the velocity rate for a level 1 factory.

Keep in mind: there is a limit to how much energy can be extracted from a single planet before its core is exhausted. The amount of extractable energy is determined when a factory is built. Depending on the factory level, you can produce 20%, 50% or 80% of all available-for-extraction energy. How do I squeeze a planet dry and get to 100%? Well, that is what the surprise feature mentioned above will be for.

Startree

An old relic of the galaxy located close to the border of the so-called wild space, Startree is one of the few places in the universe believed to possess unnatural powers that, allegedly, bring great luck to spacefarers’ endeavors. The origins of the planet are clouded in mystery, however fancy canteen tales mention intriguing details about the early days of its settlement efforts. The group of UEG explorers who discovered it were perplexed by the nature of the glimmering light coming off the spiral-shaped surface seen as far as from the planet’s orbit. The landing expedition that followed, much to its astonishment, found out the light was produced by Startree’s only living organisms – sparkleflies, as they would thereafter be called by a witty scientist. These small insect-like indigenous denizens were later on thoroughly examined and established to be of utmost importance for the whole ecosystem of the planet: they were found out to be the sole generators of oxygen. Numerous and continuous attempts to fathom the way they live and function led to the ever increasing demand for new specimen that had to be “researched”. Scientific efforts resulted in the dwindling of the population of sparkleflies, with the volume of available oxygen decreasing right until its levels were so low as to endanger the human settlers’ exploratory campaign.

 

In light of the imminent threat and with no certainty in calculations on how much time would be needed for the inhabitants to recover and replenish oxygen, the UEG decreed that all research and experiments should be terminated. Years later, Startree began to attract more visitors from all around the galaxy: they believed the sparkleflies to be of celestial origin as no scientist had been able to uncover the truth about how they came into existence nor how they were capable of creating breathable atmosphere. The glimmering planet started to be viewed as a shrine, a place of pilgrimage and enlightenment. That growing popularity was not left unnoticed by an entrepreneurial lobby engaged in funding grand space projects for the Earth Government. After much consideration, the space businessmen concluded that promoting the planet’s image would encourage exploratory efforts into the wild space sectors. A decision was made to build a massive star on the northernmost part of the spiral-shaped continent to serve as a symbol of hope and great fortune. Today this magnificent world, home to the arcane sparkleflies, remains the navigation beacon for many space adventurers looking to venture out into the farther corners of the unknown.

The 22nd century saw the beginning of the period of Great Cosmic Discoveries. Interstellar travel, which was previously an unattainable dream, became a reality and was now accessible to anyone. Humankind’s cosmic expansion was declared the supreme challenge. In order to speed up this process, the United Earth Government decided to sell some planets that were already settled to private parties. It also passed a law that guaranteed discoverers the right of ownership to the planets they found.

These events created the conditions for the emergence of a new caste of entrepreneurs whose goal was to conquer the Galaxy. You are one of them. After you acquire your first planets, you’ll receive all the resources you need to increase your wealth, build up a fleet, and become a tycoon on a galactic scale.

Not only will you reap purely economic rewards, you can also explore the world of 0xUniverse. The artifacts you find on the planets will tell you the story of other races that populated the Galaxy before human beings came along. By joining forces with other explorers you’ll even be able to figure out the secret of how life began!

The most valuable thing in 0xUniverse is the planets. The more there are, the more opportunities you have.

Every planet has its own unique appearance and features: number, date of discovery, name, owner, rarity (common, rare, epic, or legendary), sector (learn more about the map of the Galaxy).

On every planet, a population grows and resources are extracted. Each planet is rich in its own way, so the speed of growth and composition of the resources are different for every planet. Like the planets, the resources are classified as common, rare, epic, and legendary. You’ll need them to invent and build spaceships.

Keep in mind there is a resource storage cap allowing players to have a certain resource amount at a single time. Multiply your resource production rate by 200 to see how big your cap is. Note that this only concerns storage and the total amount of resources is unlimited.

Also, the legendary planets have their own stories, which only the owner can see

Planet leasing and renaming

The way planet leasing works is: a planet’s owner sets the price that he’s willing to sell his planet’s colonists for. For instance, the owner sets 0.02 ETH as the price for 100 colonists. After that, other space explorers will be able to launch spaceships from this planet by paying to the owner for the colonists provided. Say, you need a 250 strong crew for your ship. That means you should pay 0.05 ETH (250 / 100 * 0.02) for the owner’s colonists. The owner then gets the entire amount minus a 5% tax imposed by the United Earth Government. That would be 0.0475 ETH (0.05 * 95%). Payment for your rented planets can be found on the transactions list. Once the rent is done, the planet population is decreased according to the renter’s request. If you want to cancel the rent, set the rent price to 0.

Planet naming allows you to name your planets after paying the United Earth Government 0.01 ETH for the operation. There are but a few restrictions:

  • The name should be shorter than 12 characters
  • You can’t change legendary planets’ names
  • You can’t use offensive language and create duplicate names of legendary planets

The United Earth Government is carefully keeping an eye out for any violation of these rules, and should any such violation occur, the Government will conceal inappropriate names from other explorers.

Spaceships have the following characteristics:

  1. Rank – this represents the level of the spaceship’s technical sophistication (a rank 2 spaceship is better than a rank 1 spaceship, but building it requires more resources)
  2. Power of the engines – these expand the search area – in other words, the chances of finding a planet
  3. Power of the radar – this increases the chances of finding a rarer planet
  4. Size of the accommodation module – this determines the number of colonists who are transported
  5. Resources needed for construction

The map of the Galaxy is divided into 1,000 sectors (25 x 40). Each sector contains a group of planets that are close to each other. In the interest of simplicity, the command interface doesn’t display the exact coordinates of a planet; it only displays the sector. For example, Earth is located in sector 12,0.

Each sector has an average of 1,000 planets that are suitable for colonization. The maximum number of planets in the 0xUniverse galaxy is 1,000,000.

The United Earth Government is the organization that serves the interests of all of humanity. At this time, when the domestic problems of the native planet have been resolved, the servant of the people turns all its attention to the new worlds.

In particular, this body maintains order and keeps things operational Auction. In exchange for performing this work, the Government collects a tax: 5% from each purchase.

In addition, the United Earth Government keeps track of the balance of the market. If demand far surpasses supply, the Government expends Earth resources to open new planets and add them to the Auction. The Government’s options are limited by Earth’s resources; that means that this right will not be abused.

Furthermore, the Government reserves the right to give discoverers up to 10,000 planets in appreciation for helping to popularize expansion among Earth’s population.

The United Earth Government decided that by joining forces, space explorers could achieve even more significant results in conquering the Galaxy, build more complex and flexible economy, create a more sophisticated management model, and even make a breakthrough in further discoveries. For explorers who have the capabilities and desire to engage themselves even more deeply into the laws of 0xUniverse, the United Earth Government created 3 corporations – ForgeEternityDominion and sold 100% of the shares to entrepreneurs. The new owners immediately began to develop their corporations and attract new members, selling smaller shares on the market. In the future, the Earth Government is planning to create new corporations, but there will definitely not be many of them so that the efforts of discoverers unite and not dissolve in numerous groups.

Corporation share management

Each corporation has 10000 shares (100% in total, where 1 share is 0.01%). Share can be gifted to other discoverer or put up for sale. When put up for sale, you need to specify the number of shares in percent, the price of 1 share and the amount of cash out, which determines what percentage of the sale amount (minus 5% tax imposed by the United Earth Government) the owner will receive in his personal account, and which part will be transferred to the corporation.

Corporation management

The leader of the corporation is a brave discoverer and a manager appointed to be the head. This role can be played by any space explorer who has collected at least 50.01% of the votes according to the results of internal corporate voting. Corporation’s success and earnings of all participants largely depend on the actions of the head. The head of corporation can:

  1. manage the corporation’s planets (buy, sell, gift, rename and rent);
  2. change the name of the corporation and its logo (to change the logo, the head must apply to the United Earth Government);
  3. initiate the payment of dividends to the members of the corporation (the head decides when and how much to distribute from the balance of the corporation between the shareholders in proportion to their shares).

Voting

Having acquired a share of the corporation, you become a full member of the corporation and have the right to vote. The owner of 5% or more shares may nominate a new candidate up for a vote (create a new vote). A candidate can be any discoverer (for example you can vote for yourself). The participants owning less than 5% of shares cannot create a vote but can participate in already created open votings.

The voting ends with the appointment of a new head of the сorporation as soon as the candidate has gained more than half of the votes (50.01%). The maximum voting duration is 14 days. If during that time the candidate has not received the required number of votes, the voting is closed and the current head retains his position.

In order to avoid cheating votes, voting participants are prohibited from transferring/selling their shares until the end of this voting. For the same reason, the share offered for sale will be withdrawn from sale if the owner decides to vote with it. After the completion of the voting, the restriction on the transfer of shares is removed.

Corporation development

Through the efforts of all participants and, above all, the head, the corporation will increase its income and influence in the Galaxy. Development can proceed in the following directions:

  1. Trade. Efficient trade in the planets will make a corporation profit.
  2. War. While military operations in 0xUniverse are prohibited, the situation is heating up and it is likely that this will change soon. Corporations will be able to control the sectors of the Galaxy and receive income from them.
  3. Production and logistics. Corporations will be able to make money exploring 0xUniverse outside of the known Galaxy. So far science has not advanced so far, but the examination of the history of the Hidden Planet has already begun to produce results, and it seems that there will soon be a breakthrough.

Buildings and Energy

Constructing buildings on the planets you own is yet another feature of 0xUniverse that can really help you in your space colonization efforts.

You can expect various types: factories, decorative buildings and transport stations (these 2 will be introduced later). You can construct 1 factory, 1 transport building and 3 decorative buildings on a single planet. To build any of them, you will need energy tokens which can be gained from several sources. By the way, corporations will be solid energy consumers after the Wars update comes out.

Where does energy come from?

Firstly, factories – one of the buildings types – will produce it. They will create energy in detokenized form after extracting it from the planetary core.

Secondly, you will be able to get energy tokens from other players. That is its most important source after the energy market is introduced to 0xUniverse.

Thirdly, limited energy sale by the UEG: Earth will be selling a very limited batch of energy tokens upon update release to those interested.

Fourthly, there is a surprise feature yet to be added in the future that will let you get some energy, should you decide to use it.

The November 2019 intergalactic contest was “patient zero” when all its participants got a few energy tokens as a reward for joining the event.

Could you tell me a bit more about factories?

First of all, factories can only be built on rare, epic and legendary planets (common planets won’t let you build factories on them but their resources will still be required!).

Factories need two kinds of resources to operate. Your planets’ resources and time. So you will be getting energy tokens from, for example, a certain amount of a planet’s resource + your time spent to produce it. Planet rarity also plays a role in determining the amount of extractable energy.

Moreover, factories will have 3 levels (1 to 3). The resource rarity type and their amount required for a factory to produce energy will change upon each level upgrade. Level 1 factory requires 1 Common and 1 Rare resource. Level 2 factory requires 1 Common, 1 Rare and 1 Epic resource. Level 3 factory requires 1 Rare, 1 Epic and 1 Legendary resource.

Factories have energy capacity and production velocity. The capacity value becomes known when the factory is built. You will see (in the factory screen) how much energy you can collect: for instance “0/2”. Here 2 means the max energy amount that can be produced by a level 1 factory (from last production date to current production date). It increases with each factory level. Velocity means how fast energy is produced and depends on the factory level, for instance, 0.25 is the velocity rate for a level 1 factory.

Keep in mind: there is a limit to how much energy can be extracted from a single planet before its core is exhausted. The amount of extractable energy is determined when a factory is built. Depending on the factory level, you can produce 20%, 50% or 80% of all available-for-extraction energy. How do I squeeze a planet dry and get to 100%? Well, that is what the surprise feature mentioned above will be for.

Startree

An old relic of the galaxy located close to the border of the so-called wild space, Startree is one of the few places in the universe believed to possess unnatural powers that, allegedly, bring great luck to spacefarers’ endeavors. The origins of the planet are clouded in mystery, however fancy canteen tales mention intriguing details about the early days of its settlement efforts. The group of UEG explorers who discovered it were perplexed by the nature of the glimmering light coming off the spiral-shaped surface seen as far as from the planet’s orbit. The landing expedition that followed, much to its astonishment, found out the light was produced by Startree’s only living organisms – sparkleflies, as they would thereafter be called by a witty scientist. These small insect-like indigenous denizens were later on thoroughly examined and established to be of utmost importance for the whole ecosystem of the planet: they were found out to be the sole generators of oxygen. Numerous and continuous attempts to fathom the way they live and function led to the ever increasing demand for new specimen that had to be “researched”. Scientific efforts resulted in the dwindling of the population of sparkleflies, with the volume of available oxygen decreasing right until its levels were so low as to endanger the human settlers’ exploratory campaign.

 

In light of the imminent threat and with no certainty in calculations on how much time would be needed for the inhabitants to recover and replenish oxygen, the UEG decreed that all research and experiments should be terminated. Years later, Startree began to attract more visitors from all around the galaxy: they believed the sparkleflies to be of celestial origin as no scientist had been able to uncover the truth about how they came into existence nor how they were capable of creating breathable atmosphere. The glimmering planet started to be viewed as a shrine, a place of pilgrimage and enlightenment. That growing popularity was not left unnoticed by an entrepreneurial lobby engaged in funding grand space projects for the Earth Government. After much consideration, the space businessmen concluded that promoting the planet’s image would encourage exploratory efforts into the wild space sectors. A decision was made to build a massive star on the northernmost part of the spiral-shaped continent to serve as a symbol of hope and great fortune. Today this magnificent world, home to the arcane sparkleflies, remains the navigation beacon for many space adventurers looking to venture out into the farther corners of the unknown.

The 22nd century saw the beginning of the period of Great Cosmic Discoveries. Interstellar travel, which was previously an unattainable dream, became a reality and was now accessible to anyone. Humankind’s cosmic expansion was declared the supreme challenge. In order to speed up this process, the United Earth Government decided to sell some planets that were already settled to private parties. It also passed a law that guaranteed discoverers the right of ownership to the planets they found.

These events created the conditions for the emergence of a new caste of entrepreneurs whose goal was to conquer the Galaxy. You are one of them. After you acquire your first planets, you’ll receive all the resources you need to increase your wealth, build up a fleet, and become a tycoon on a galactic scale.

Not only will you reap purely economic rewards, you can also explore the world of 0xUniverse. The artifacts you find on the planets will tell you the story of other races that populated the Galaxy before human beings came along. By joining forces with other explorers you’ll even be able to figure out the secret of how life began!

The most valuable thing in 0xUniverse is the planets. The more there are, the more opportunities you have.

Every planet has its own unique appearance and features: number, date of discovery, name, owner, rarity (common, rare, epic, or legendary), sector (learn more about the map of the Galaxy).

On every planet, a population grows and resources are extracted. Each planet is rich in its own way, so the speed of growth and composition of the resources are different for every planet. Like the planets, the resources are classified as common, rare, epic, and legendary. You’ll need them to invent and build spaceships.

Keep in mind there is a resource storage cap allowing players to have a certain resource amount at a single time. Multiply your resource production rate by 200 to see how big your cap is. Note that this only concerns storage and the total amount of resources is unlimited.

Also, the legendary planets have their own stories, which only the owner can see

Planet leasing and renaming

The way planet leasing works is: a planet’s owner sets the price that he’s willing to sell his planet’s colonists for. For instance, the owner sets 0.02 ETH as the price for 100 colonists. After that, other space explorers will be able to launch spaceships from this planet by paying to the owner for the colonists provided. Say, you need a 250 strong crew for your ship. That means you should pay 0.05 ETH (250 / 100 * 0.02) for the owner’s colonists. The owner then gets the entire amount minus a 5% tax imposed by the United Earth Government. That would be 0.0475 ETH (0.05 * 95%). Payment for your rented planets can be found on the transactions list. Once the rent is done, the planet population is decreased according to the renter’s request. If you want to cancel the rent, set the rent price to 0.

Planet naming allows you to name your planets after paying the United Earth Government 0.01 ETH for the operation. There are but a few restrictions:

  • The name should be shorter than 12 characters
  • You can’t change legendary planets’ names
  • You can’t use offensive language and create duplicate names of legendary planets

The United Earth Government is carefully keeping an eye out for any violation of these rules, and should any such violation occur, the Government will conceal inappropriate names from other explorers.

Spaceships have the following characteristics:

  1. Rank – this represents the level of the spaceship’s technical sophistication (a rank 2 spaceship is better than a rank 1 spaceship, but building it requires more resources)
  2. Power of the engines – these expand the search area – in other words, the chances of finding a planet
  3. Power of the radar – this increases the chances of finding a rarer planet
  4. Size of the accommodation module – this determines the number of colonists who are transported
  5. Resources needed for construction

The map of the Galaxy is divided into 1,000 sectors (25 x 40). Each sector contains a group of planets that are close to each other. In the interest of simplicity, the command interface doesn’t display the exact coordinates of a planet; it only displays the sector. For example, Earth is located in sector 12,0.

Each sector has an average of 1,000 planets that are suitable for colonization. The maximum number of planets in the 0xUniverse galaxy is 1,000,000.

The United Earth Government is the organization that serves the interests of all of humanity. At this time, when the domestic problems of the native planet have been resolved, the servant of the people turns all its attention to the new worlds.

In particular, this body maintains order and keeps things operational Auction. In exchange for performing this work, the Government collects a tax: 5% from each purchase.

In addition, the United Earth Government keeps track of the balance of the market. If demand far surpasses supply, the Government expends Earth resources to open new planets and add them to the Auction. The Government’s options are limited by Earth’s resources; that means that this right will not be abused.

Furthermore, the Government reserves the right to give discoverers up to 10,000 planets in appreciation for helping to popularize expansion among Earth’s population.

The United Earth Government decided that by joining forces, space explorers could achieve even more significant results in conquering the Galaxy, build more complex and flexible economy, create a more sophisticated management model, and even make a breakthrough in further discoveries. For explorers who have the capabilities and desire to engage themselves even more deeply into the laws of 0xUniverse, the United Earth Government created 3 corporations – ForgeEternityDominion and sold 100% of the shares to entrepreneurs. The new owners immediately began to develop their corporations and attract new members, selling smaller shares on the market. In the future, the Earth Government is planning to create new corporations, but there will definitely not be many of them so that the efforts of discoverers unite and not dissolve in numerous groups.

Corporation share management

Each corporation has 10000 shares (100% in total, where 1 share is 0.01%). Share can be gifted to other discoverer or put up for sale. When put up for sale, you need to specify the number of shares in percent, the price of 1 share and the amount of cash out, which determines what percentage of the sale amount (minus 5% tax imposed by the United Earth Government) the owner will receive in his personal account, and which part will be transferred to the corporation.

Corporation management

The leader of the corporation is a brave discoverer and a manager appointed to be the head. This role can be played by any space explorer who has collected at least 50.01% of the votes according to the results of internal corporate voting. Corporation’s success and earnings of all participants largely depend on the actions of the head. The head of corporation can:

  1. manage the corporation’s planets (buy, sell, gift, rename and rent);
  2. change the name of the corporation and its logo (to change the logo, the head must apply to the United Earth Government);
  3. initiate the payment of dividends to the members of the corporation (the head decides when and how much to distribute from the balance of the corporation between the shareholders in proportion to their shares).

Voting

Having acquired a share of the corporation, you become a full member of the corporation and have the right to vote. The owner of 5% or more shares may nominate a new candidate up for a vote (create a new vote). A candidate can be any discoverer (for example you can vote for yourself). The participants owning less than 5% of shares cannot create a vote but can participate in already created open votings.

The voting ends with the appointment of a new head of the сorporation as soon as the candidate has gained more than half of the votes (50.01%). The maximum voting duration is 14 days. If during that time the candidate has not received the required number of votes, the voting is closed and the current head retains his position.

In order to avoid cheating votes, voting participants are prohibited from transferring/selling their shares until the end of this voting. For the same reason, the share offered for sale will be withdrawn from sale if the owner decides to vote with it. After the completion of the voting, the restriction on the transfer of shares is removed.

Corporation development

Through the efforts of all participants and, above all, the head, the corporation will increase its income and influence in the Galaxy. Development can proceed in the following directions:

  1. Trade. Efficient trade in the planets will make a corporation profit.
  2. War. While military operations in 0xUniverse are prohibited, the situation is heating up and it is likely that this will change soon. Corporations will be able to control the sectors of the Galaxy and receive income from them.
  3. Production and logistics. Corporations will be able to make money exploring 0xUniverse outside of the known Galaxy. So far science has not advanced so far, but the examination of the history of the Hidden Planet has already begun to produce results, and it seems that there will soon be a breakthrough.

Buildings and Energy

Constructing buildings on the planets you own is yet another feature of 0xUniverse that can really help you in your space colonization efforts.

You can expect various types: factories, decorative buildings and transport stations (these 2 will be introduced later). You can construct 1 factory, 1 transport building and 3 decorative buildings on a single planet. To build any of them, you will need energy tokens which can be gained from several sources. By the way, corporations will be solid energy consumers after the Wars update comes out.

Where does energy come from?

Firstly, factories – one of the buildings types – will produce it. They will create energy in detokenized form after extracting it from the planetary core.

Secondly, you will be able to get energy tokens from other players. That is its most important source after the energy market is introduced to 0xUniverse.

Thirdly, limited energy sale by the UEG: Earth will be selling a very limited batch of energy tokens upon update release to those interested.

Fourthly, there is a surprise feature yet to be added in the future that will let you get some energy, should you decide to use it.

The November 2019 intergalactic contest was “patient zero” when all its participants got a few energy tokens as a reward for joining the event.

Could you tell me a bit more about factories?

First of all, factories can only be built on rare, epic and legendary planets (common planets won’t let you build factories on them but their resources will still be required!).

Factories need two kinds of resources to operate. Your planets’ resources and time. So you will be getting energy tokens from, for example, a certain amount of a planet’s resource + your time spent to produce it. Planet rarity also plays a role in determining the amount of extractable energy.

Moreover, factories will have 3 levels (1 to 3). The resource rarity type and their amount required for a factory to produce energy will change upon each level upgrade. Level 1 factory requires 1 Common and 1 Rare resource. Level 2 factory requires 1 Common, 1 Rare and 1 Epic resource. Level 3 factory requires 1 Rare, 1 Epic and 1 Legendary resource.

Factories have energy capacity and production velocity. The capacity value becomes known when the factory is built. You will see (in the factory screen) how much energy you can collect: for instance “0/2”. Here 2 means the max energy amount that can be produced by a level 1 factory (from last production date to current production date). It increases with each factory level. Velocity means how fast energy is produced and depends on the factory level, for instance, 0.25 is the velocity rate for a level 1 factory.

Keep in mind: there is a limit to how much energy can be extracted from a single planet before its core is exhausted. The amount of extractable energy is determined when a factory is built. Depending on the factory level, you can produce 20%, 50% or 80% of all available-for-extraction energy. How do I squeeze a planet dry and get to 100%? Well, that is what the surprise feature mentioned above will be for.

Startree

An old relic of the galaxy located close to the border of the so-called wild space, Startree is one of the few places in the universe believed to possess unnatural powers that, allegedly, bring great luck to spacefarers’ endeavors. The origins of the planet are clouded in mystery, however fancy canteen tales mention intriguing details about the early days of its settlement efforts. The group of UEG explorers who discovered it were perplexed by the nature of the glimmering light coming off the spiral-shaped surface seen as far as from the planet’s orbit. The landing expedition that followed, much to its astonishment, found out the light was produced by Startree’s only living organisms – sparkleflies, as they would thereafter be called by a witty scientist. These small insect-like indigenous denizens were later on thoroughly examined and established to be of utmost importance for the whole ecosystem of the planet: they were found out to be the sole generators of oxygen. Numerous and continuous attempts to fathom the way they live and function led to the ever increasing demand for new specimen that had to be “researched”. Scientific efforts resulted in the dwindling of the population of sparkleflies, with the volume of available oxygen decreasing right until its levels were so low as to endanger the human settlers’ exploratory campaign.

 

In light of the imminent threat and with no certainty in calculations on how much time would be needed for the inhabitants to recover and replenish oxygen, the UEG decreed that all research and experiments should be terminated. Years later, Startree began to attract more visitors from all around the galaxy: they believed the sparkleflies to be of celestial origin as no scientist had been able to uncover the truth about how they came into existence nor how they were capable of creating breathable atmosphere. The glimmering planet started to be viewed as a shrine, a place of pilgrimage and enlightenment. That growing popularity was not left unnoticed by an entrepreneurial lobby engaged in funding grand space projects for the Earth Government. After much consideration, the space businessmen concluded that promoting the planet’s image would encourage exploratory efforts into the wild space sectors. A decision was made to build a massive star on the northernmost part of the spiral-shaped continent to serve as a symbol of hope and great fortune. Today this magnificent world, home to the arcane sparkleflies, remains the navigation beacon for many space adventurers looking to venture out into the farther corners of the unknown.

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